Module:Data tables/engines
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Documentation for this module may be created at Module:Data tables/engines/doc
local p = {}
local _commonCells = require("Module:Data tables/common cells").commonCells
local _commonHeaders = require("Module:Data tables/common").commonHeaders
-- Builds table formatted for engines
function p.engineTable(args)
local category = args[1]
local family = args[2]
local json = mw.loadJsonData("GameData:Collections/parts")
local cells = ''
-- adds engine headers
local headers = _commonHeaders() ..
"!Max Thrust: 1 atm (kN)\n" ..
"!Max Thrust: Vac. (kN)\n" ..
"!ISP: 1 atm (s)\n" ..
"!ISP: Vac. (s)\n"
-- populates common cells and engine cells
for k, v in pairs(json[category][family]) do
local partJson = mw.loadJsonData("GameData:"..k)
local tempCell = _commonCells(partJson) ..
"|"..partJson["modules"]["engine"]["max_thrust"]["atm"].."\n" ..
"|"..partJson["modules"]["engine"]["max_thrust"]["vac"].."\n" ..
"|"..partJson["modules"]["engine"]["isp"]["atm"].."\n" ..
"|"..partJson["modules"]["engine"]["isp"]["vac"].."\n"
cells = tempCell..cells
end
-- append the cells to the headers
local engineTable = headers..cells.."|}"
return engineTable
end
return p