Module:Data tables
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Documentation for this module may be created at Module:Data tables/doc
local p = {}
local getArgs = require('Module:Arguments').getArgs
_commonCells = require("Module:Data tables/common cells").commonCells
_commonHeaders = require("Module:Data tables/common cells").commonHeaders
local podTable = require('Module:Data tables/pods').podTable
local engineTable = require('Module:Data tables/engines').engineTable
local tankTable = require('Module:Data tables/tanks').tankTable
-- Accepts <category> and <family> parameters to build the relevant part table
function p.buildPartsTable(frame)
local args = getArgs(frame)
local category = args[1]
local family = args[2]
local newTable = ""
-- iterate to decide which table format needs to be used for the table build
if category == "pods" and family == "pod" then
newTable = podTable(args)
elseif category == "engines" then
newTable = engineTable(args)
elseif category == "fueltank" then
newTable = tankTable(args)
else
newTable = p._commonTable(args)
end
-- preprocessing applies the wikitext
return frame:preprocess(newTable)
end
-- Builds a table that only uses the "common" data fields
-- Generally for structural/utility parts with no extra modules
function p._commonTable(args)
local category = args[1]
local family = args[2]
-- adds thrust and isp values
local headers = _commonHeaders()
local cells = ""
-- load the full parts list to iterate per given category and family
json = mw.loadJsonData("GameData:Collections/parts")
-- each applicable part's data is appended to the table cells
for k, v in pairs(json[category][family]) do
local partJson = mw.loadJsonData("GameData:"..k)
local tempCell = _commonCells(partJson)
cells = tempCell..cells
end
-- append the cells to the headers and cap off the table wiki text
local tempTable = headers..cells.."|}"
return tempTable
end
--------------------------------------------------------------------------------
---- ALL CODE BELOW TO BE REPLACED BY ALL CODE ABOVE, ONCE FULLY FUNCTIONAL ----
--------------------------------------------------------------------------------
-- args:
-- tablePage: Name of the tables subpage "Template:Data tables/<tablePage>". Ex: "parts", "tech tree"
-- tableName: Name of the table after the "#". Ex: "command-pods", "ground-landing-legs", "tier1"
function p.getTable(frame)
local args = getArgs(frame)
local tablePage = args[1]
local tableName = escapeTableName(args[2])
local tableContent = p._getTable(tablePage, tableName)
return frame:preprocess(tableContent)
-- return table.concat{frame:preprocess(partTable), "[[Category:Parts]]"}
end
function p._getTable(tablePage, TableName)
local tablePageContent = mw.title.new("Template:Data tables/"..tablePage):getContent()
local regex = '#'..TableName..'.-{|.-|}'
local tableWithTag = tablePageContent:match(regex)
local tableContent = tableWithTag:match('{|.-|}')
return tableContent
end
function escapeTableName(name)
return name:gsub("-","--")
end
function p.tableToObjects(inputTable)
local result = {}
local columns = {}
local header = inputTable:match("\n!(.-)\n|")
local body = inputTable:match("\n|%-(.-)\n|}")
columns = split(header, "\n!")
rows = split(body, "\n|-")
for i, row in ipairs(rows) do
local object = {}
local cells = split(row, "\n|")
cells = {unpack(cells, 2, #cells)}
for i, cell in ipairs(cells) do
local column = columns[i]
column = column:gsub("^%s*(.-)%s*$", "%1")
if (column == null) then
column = "missing"
end
object[column] = cell
end
table.insert(result, object)
end
return result
end
return p