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0.1.4.0 is a patch update to KSP 2 released on August 30th, 2023, which fixes a significant number of bugs and performance issues.
Fixes/changes[edit | edit source]
Construction[edit | edit source]
- Fixed: Center of Thrust, Center of Mass and Center of Pressure markers appear when there's no vessel in the VAB
- Fixed: the player is unable to change symmetry modes while holding the first part of a strut or fuel line. It is now only locked when holding the second part
- Fixed: when Alt-copying a subassembly with wings, the copy has one of the wings flipped upside down
- Fixed: Camera panning orientation does not update when toggling vehicle orientation modes in the VAB
- Fixed: engine shrouds are generated incorrectly when stack attaching a non-root engine above other parts
- Fixed: current anchor point and potential anchor points are not differentiated in the VAB
- Fixed: Fuel bar is sometimes empty when loading a vessel in the VAB
- Fixed: undo removes the held part
- Fixed: VAB, anchor points appear when they should not
- Fixed: Parts Manager shows the pod icon for all categories
- Reduced delay for disappearance of fairing and wing edit buttons when cursor has moved away from procedural part
- Fixed: new workspace not resetting history snapshots for the Undo tool
- Removed duplicate history snapshots for the Undo tool for compound parts
- Fixed: part of the LY-35 Landing Gear shakes uncontrollably when placed in the Vehicle Assembly Building
- Fixed: base size of TOOB-375 adjustable tube causes stacked tubes below to generate the wrong size fairing in the VAB
- Fixed: RF-AD-B 400 doesn't create a copy of the part when node attaching a part
EVA[edit | edit source]
- Fixed: jetpack cannot be used on previously-EVA'd kerbals when EVAing a new kerbal
Flight & Map[edit | edit source]
- Added input binding for toggling freecam in flight
- Added NavBall texture color changes based on velocity state
- Improved orbits decaying when vessels are not applying any thrust
- Fixed: airbrakes respond to roll inputs
- Fixed: camera orientation flips 180 degrees after switching to flight from map
- Fixed: Normal SAS orientation maneuver burn at periapsis is inaccurate
- Fixed: Kerbals eject with extra velocity when EVA'd from Grumble Seats while in space flight
- Fixed: dates don't start on year 1 day 1
- Fixed: activate/deactivate action button for engines gets out of sync
- Fixed: alternators produce power when engines are off
- Fixed: animated engine gimbal forces are incorrect after reverting
- Fixed: animated gimbals don't function when offscreen (when in map or offscreen during flight)
- Fixed: AP and PE markers of inactive vehicle in orbit stay on screen after switching focus to a landed vehicle within the Tracking Station
- Fixed: active vessel can be controlled while in the Tracking Station"
- Fixed: camera zooms in and out when scrolling in some flight apps
- Fixed: cargo bay aero shielding sometimes leaves contained parts out of collider checks
- Fixed: errors generated when launching a vessel with a fairing
- Fixed: hibernate In Time Warp doesn't work properly for probes
- Fixed: Mouse look does not stay active when pressing Tab in flight
- Fixed: probe cores stop consuming electricity after being decoupled
- Fixed: RCS blocks don't work in fine control mode
- Fixed: RCS thrusters remain on when switching away from a vessel
- Fixed: SAS and throttle sometimes reset when decoupling stages
- Fixed: SAS mode buttons don't always register clicks
- Fixed: Timewarp overshoots when crossing SOI boundary, causing orbit to change
FX and Audio[edit | edit source]
- Adjusted timing of voiceover when reaching a maneuver in the burn timer
- Fixed: audio stopping under some circumstances
- Fixed: sounds based on time of day don't play correctly at KSC
- Fixed: vessel audio is not heard when throttling or staging the vessel while in map mode
Localization[edit | edit source]
- Integrated: Localized strings for save gameplay menu
Modding[edit | edit source]
- Fixed: LoadByLabel not properly respecting assets in addressables in mod asset bundles. Labelled addressables should load properly now
Optimization[edit | edit source]
- Added LODs to some KSC buildings
- Added LODs to spotlight shadows at KSC
- Cleaned up code and UI to improve performance of some windows
- Improved performance when hovering over items in the parts picker UI
- Improved UI performance when adding or removing stages in the VAB
- Improved VAB framerate by optimizing part bounds calculations
- Massively improved speed of PAM deployment/closure
- Optimized code in the sonic boom system preventing unnecessary calls
- Optimized terrain shader by removing expensive and infrequently-used features
- Optimized undo and redo actions in the VAB to reduce update delays
Parts and Stock Vessels[edit | edit source]
- Adjusted colliders for all landing gear parts so they are more accurately selectable/highlightable
- Fixed: LY-60 landing gear sometimes flips when extended
- Fixed: Rovemax M1 twitches back and forth at the suspension when off the ground in Flight.
- Increased fairing maximum length for AE-FF000, AE-FF125, AE-FF250, AE-FF375 and AE-FF500 parts
- Updated drag cube for the "HS-I Deluxe Inflatable Heat Shield" so that it properly changes when deployed and retracted
- Updated the side count of the RF-AD-L 800 fuel tank to better match like-sized parts
- Updated the side count of the RS-AD 800 fuel tank to better match like-sized parts
Saving and Loading[edit | edit source]
- Fixed: error generated and failure to load when attempting to load a game with a crash-landed vessel
- Fixed: error spam while loading a game with a vessel orbiting Kerbol
Tutorials[edit | edit source]
- Fixed: First Time User Experience confuses map view for tracking station view
- Fixed: the player loses keyboard and camera control when pausing and resuming a tutorial mission while in map mode in the Training Center
- Fixed: training center shows artifacts in the background when transitioning from VAB
- Fixed: tutorial "Deorbiting" does not detect a crash event correctly
UI/UX[edit | edit source]
- Fixed: Flight UI flickers when using an AMD GPU
- Adjusted interactable area on scrollbars
- Improved how loading tips are displayed to show more of them
- Updated fairing editor icons to improve legibility
- Fixed a HUD issue that occurred when scaled to 50%.
- Fixed: holding click and dragging some buttons can cause the wrong visual state to display
- Fixed: Only one celestial body name can be pinned at a time in the Tracking Station
- Fixed: part description does not expand when pressing Shift in the part picker
- Fixed: save window in the VAB can be dragged horizontally
- Fixed: Tracking Station Load screen remains visible when transitioning from Training Center to Tracking Station