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Initial Launch of KSP 2
This is what most users initial got as a game when they purchased it through Feb 14 - March 16.
Quoting Nate: Link Here
On day 1 of Early Access, players will be able to create and fly vehicles in Sandbox Mode and visit any location in the Kerbolar System. They’ll also have access to our first four interactive tutorials, accessible via the all-new Training Center. These teach basic rocketry concepts to give new players a head-start on their space programs. You’ll encounter new parts, including new procedural wings, new wheels, new command pods, new cargo parts, and new engines (and the first of the new fuels – liquid hydrogen). To pave the way for the upcoming interstellar-class parts, we’ve also added a new, larger core size. As we progress through Early Access, we’ll continue to expand on all of these features.
We can’t wait to finally see what creative feats the community can achieve with the new procedural and color-customizable parts. Our environment team is eager to watch players explore the revamped terrains of the Kerbolar System (and are curious if they'll discover anything unexpected). The UX/UI team is keen to learn how the updated user experience feels - they've put a lot of effort into wrangling a very complex set of requirements into a new, more streamlined presentation. This is it — the moment has arrived when all our plans come into contact with reality!
There are many new features, big and small, for you to explore on day 1. We've put together this guide to give you an overview of what's new and to break down some known issues. Release day notes and future patch notes will also live here.
In the launcher you'll find reporting tools that you can use to tell us about any problems you've encountered, as well as to give us feedback about any other aspect of the player experience you think we should know about. This feedback will be invaluable to us as we continue to improve the game's stability, performance, and playability.
We Must Add This:
Even though this quote made the game seem like this was a perfect launch, this was far from it, There was MANY many bugs that was considered and did cause "Game Ruining/Mission Ending" Bugs.
Videos like this youtube short was fairly common for the "Reality" section among all platforms like, Discord, Kerbal Space Program Forum, Twitter.
Most computers found it extremely hard to run with even the best cpu and or GPU combo of the time (2023 Feburary). Even simple builds struggled to do well above 30fps once reaching the orbit of kerbin. Optimization was poor and there was much discontent about how bad the game was playing and called the game a "rug pull".
However throughout the updates of 0.1.3, and the update 0.1.5 and finally 0.2.0 all gave some form of performance upgrades to the game helping either upper end fps or lower end time frame stability/lowering. With this in mind computers that have the minimum requirement GPU and somewhat modern CPU can play this game with lighter builds under 250 parts with low 30 upper 20fps.