More actions
Pages in the Data: namespace are reserved for storing JSON-formatted information on game entities such as parts and celestial bodies. They are accessed and implemented in articles via Template:Data. Subpages of this page provide populated examples of various parts as well as a blank example that lists every usable data set for an entity type.
Example subpages
Parts
Celestial Bodies
Data sets
A Data: page contains a wide variety of information relevant to its subject.
All Data: pages start with the Entity element which can be "part", "body", "node", et cetera. The following lists the data sets per entity type defined.
Parts
- Name: The name of the part as it appears in-game.
- Subtitle: The subtitle of the part as it appears in-game.
- File: The file name, including the extension, of the wiki thumbnail image for the part. Should not include apostrophe, spaces, or periods.
- Category: The part’s category, e.g.
fuel tank
,engine
, orutility
. - Family: The part’s family, or subcategory, e.g.
methalox
,stabilizer
, orbattery
. - Mass: The mass of the part, in
kg
. - Size: The size of the part, using the two-character tag per Size labels e.g.
SM
orLG
. - Max_temp: The highest temperature the part can withstand, in
K
. - Imp_tol: The highest impact velocity the part can withstand, in
m/s
. - Stores_research: If the part stores the results of science experiments, either
true
orfalse
. - Resources: What resource(s) can be contained by the part. Units are in
t
. - Manufacturer: The in-game manufacturer of the part, e.g.
Kerbodyne
. - Modules: Each part may have zero or more of the following part modules:
- Command module
- Crew_required: Minimum number of Kerbals the part needs to function.
- Reaction wheel
- Torque: How much pitch, roll, and yaw the part can induce, in
kN
. - Resources_required: How much electric charge the part needs to use this module, in
/s
.
- Torque: How much pitch, roll, and yaw the part can induce, in
- Command module