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0.2.2.0: Difference between revisions

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'''0.2.2.0''' is a patch update to KSP 2 released on June 11th, 2024, which fixes a collection of bugs and performance issues. It also introduces new UI elements and removes the Private Division launcher. This is the current version of KSP2
'''0.2.2.0''' is a patch update to KSP 2 released on June 11th, 2024, which fixes a collection of bugs and performance issues. It also introduces new UI elements and removes the Private Division launcher. This is the current version of KSP2.


== '''<u>Fixes:</u>''' ==
== '''Fixes:''' ==


====== Construction ======
====== Construction ======

Revision as of 13:44, 13 September 2024

0.2.2.0 is a patch update to KSP 2 released on June 11th, 2024, which fixes a collection of bugs and performance issues. It also introduces new UI elements and removes the Private Division launcher. This is the current version of KSP2.

Fixes:

Construction
  • Fixed: Moving stages around in the extended staging stack is difficult
  • Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel
  • Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building
  • Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel
Flight & Map
  • Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break
  • Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes
  • Revised parachute drag numbers to provide a more consistent experience
  • Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager
  • Maneuvers can now be created in the map even if a vessel shows 0 delta-V available
  • Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear
  • Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn
  • Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn
  • Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn
  • Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping
  • Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected
  • Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly
  • Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch
FX and Audio
  • Fixed: Smoke sequence VFX and SFX are missing after reverting to launch
Menus and Settings
  • Updated game credits
  • Removed the Private Division Launcher
Missions and Tutorials
  • Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion
  • Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial
Saving and Loading
  • Added aditional autosave points during Flight gameplay
UI/UX
  • Added a dedicated Recover Vessel button in the flight HUD
  • Added notifications for when a player attempts blocked actions during timewarp or paused states
  • Added UI signpost when timewarping
  • Added notifications for when a parachute breaks in flight
  • Reduced the duration of the pre-launch countdown sequence
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