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{{For|information on Parts themselves|Parts}}'''Part modules''' are collections of unique characteristics that influence the behavior and functions of [ | {{For|information on Parts themselves|Parts}}'''Part modules''' are collections of unique characteristics that influence the behavior and functions of [[parts]]. These modules are not present physically but exist in individual parts' data and are represented in-game as capabilities of parts. They can influence resource consumption/generation, thrust, [[Science]], and more. | ||
==List of part modules== | ==List of part modules== | ||
The following is a list of each part module present in the game. | The following is a list of each part module present in the game. |
Revision as of 03:48, 10 September 2024
Part modules are collections of unique characteristics that influence the behavior and functions of parts. These modules are not present physically but exist in individual parts' data and are represented in-game as capabilities of parts. They can influence resource consumption/generation, thrust, Science, and more.
List of part modules
The following is a list of each part module present in the game.
- Command Module
- Reaction Wheel
- Data Transmitter
- Science Experiment
- RCS Thruster
- Engine
- Engine Gimbal
- Generator
- Resource Intake
- Decouple
- Docking Port*
- Wheel
- Heat Shield
- Solar Panel
- Converter
- Parachute
- Light
Example
The following are examples of part modules, found in the LV-909 "Terrier":
Engine
- Modes
- Max. Thrust
- 1 atm : 30.4 kN
- Vac. : 60.0 kN
- Min. Thrust
- 1 atm : 0 kN
- Vac. : 0 kN
- Isp
- 1 atm : 170 s
- Vac. : 335 s
- Propellants
- Methane: 0.004 t/s max.
- Oxidizer: 0.015 t/s max.
- Flags
- Stops under 10 %
- Max. Thrust
Engine Gimbal
- Vectoring Range
- Pitch: -4.0° TO 4.0°
- Yaw: -4.0° TO 4.0°
Generator
- Outputs
- Electric Charge: 5.000 /s
- Always Active
- Engine Alternator