GameData:Example: Difference between revisions
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**** ''vac'': The maximum thrust in vacuum, in <code>kN</code>. | **** ''vac'': The maximum thrust in vacuum, in <code>kN</code>. | ||
*** '''isp''' | *** '''isp''' | ||
**** ''atm'': The | **** ''atm'': The I<sub>sp</sub> at 1atm, in <code>kN</code>. | ||
**** ''vac'': The | **** ''vac'': The I<sub>sp</sub> in vacuum, in <code>kN</code>. | ||
*** '''propellants''' | *** '''propellants''' | ||
**** ''resources'': Individual elements per the resource consumed to generate thrust. | **** ''resources'': Individual elements per the resource consumed to generate thrust. Do not include blank elements. | ||
**** ''units'': The units defining the consumption rate of the specified resources. | **** ''units'': The units defining the consumption rate of the specified resources. Do not include blank elements. | ||
** '''engine''' | |||
*** '''mode_name''': Name of the engine mode if more than one mode exists. Leave as <code>""</code> if single-mode. | |||
*** '''max_thrust''' | |||
**** ''atm'': The maximum thrust at 1atm, in <code>kN</code>. | |||
**** ''vac'': The maximum thrust in vacuum, in <code>kN</code>. | |||
*** '''isp''' | |||
**** ''atm'': The I<sub>sp</sub> at 1atm, in <code>kN</code>. | |||
**** ''vac'': The I<sub>sp</sub> in vacuum, in <code>kN</code>. | |||
*** '''propellants''' | |||
**** ''resources'': Individual elements per the resource consumed to generate thrust. Do not include blank elements. | |||
**** ''units'': The units defining the consumption rate of the specified resources. Do not include blank elements. | |||
*** '''flags''': Any flags noted for the engine as text. | |||
*** '''alt_mode''': Only include for multi-mode engines. This element contains a second collection of the engine elements defined above. | |||
=== Celestial bodies === | === Celestial bodies === |
Revision as of 22:47, 12 January 2025
Pages in the Data: namespace are reserved for storing JSON-formatted information on game entities such as parts and celestial bodies. They are accessed and implemented in articles via Template:Data. Subpages of this page provide populated examples of various parts as well as a blank example that lists every usable data set for an entity type.
Example subpages
Parts
Celestial Bodies
Data sets
A Data: page contains a wide variety of information relevant to its subject. These elements should follow the order presented below for consistency.
All Data: pages start with the entity element which can be "part", "body", "node", et cetera. The following lists the data sets per entity type defined.
Parts
- name: The name of the part as it appears in-game.
- subtitle: The subtitle of the part as it appears in-game.
- file: The file name, including the extension, of the wiki thumbnail image for the part. Should not include apostrophe, spaces, or periods.
- category: The part’s category, e.g.
fuel tank
,engine
, orutility
. - family: The part’s family, or subcategory, e.g.
methalox
,stabilizer
, orbattery
. - mass: The mass of the part, in
t
. - size: The size of the part, using the two-character tag per Size labels e.g.
SM
orLG
. - max_temp: The highest temperature the part can withstand, in
K
. - imp_tol: The highest impact velocity the part can withstand, in
m/s
. - stores_research: If the part stores the results of science experiments, either
true
orfalse
. - resources: What resource(s) can be contained by the part. Units are in
t
, orU
for Electric Charge. Do not include any blank elements.- units: The units, per resource, to use for display.
- manufacturer: The in-game manufacturer of the part, e.g.
Kerbodyne
. - modules: Each part may have zero or more of the following part modules:
- command_module
- crew_required: Minimum number of Kerbals the part needs to function.
- command_module
- reaction_wheel
- torque: How much pitch, roll, and yaw the part can induce, in
kN
. - resources_required: How much electric charge the part needs to use this module, in
/s
.
- torque: How much pitch, roll, and yaw the part can induce, in
- reaction_wheel
- data_transmitter
- range
- units: The units that specify the data transmitter range, e.g., Mm.
- max: The value of the maximum transmission distance in the units of paired units element.
- rate: The rate of data transmission, in
KiB/s
.
- range
- data_transmitter
- science_experiment
- experiment: The name of the experiment type, e.g., "Crew Observation".
- reports_create: Data and/or sample reports created,
true
orfalse
each. - report_size: Size of the report, in
KiB
. - requirements: Environment conditions necessary to run the experiment.
- duration: How long the experiment takes to run, in
seconds
. The {{ExpandTime}} template is typically used to display this in a more readable format. - crew_required: If any crew is required to run the experiment,
true
orfalse
.
- science_experiment
- rcs_thruster
- max_thrust
- atm: The maximum thrust at 1atm, in
kN
. - vac: The maximum thrust in vacuum, in
kN
.
- atm: The maximum thrust at 1atm, in
- isp
- atm: The Isp at 1atm, in
kN
. - vac: The Isp in vacuum, in
kN
.
- atm: The Isp at 1atm, in
- propellants
- resources: Individual elements per the resource consumed to generate thrust. Do not include blank elements.
- units: The units defining the consumption rate of the specified resources. Do not include blank elements.
- max_thrust
- rcs_thruster
- engine
- mode_name: Name of the engine mode if more than one mode exists. Leave as
""
if single-mode. - max_thrust
- atm: The maximum thrust at 1atm, in
kN
. - vac: The maximum thrust in vacuum, in
kN
.
- atm: The maximum thrust at 1atm, in
- isp
- atm: The Isp at 1atm, in
kN
. - vac: The Isp in vacuum, in
kN
.
- atm: The Isp at 1atm, in
- propellants
- resources: Individual elements per the resource consumed to generate thrust. Do not include blank elements.
- units: The units defining the consumption rate of the specified resources. Do not include blank elements.
- flags: Any flags noted for the engine as text.
- alt_mode: Only include for multi-mode engines. This element contains a second collection of the engine elements defined above.
- mode_name: Name of the engine mode if more than one mode exists. Leave as
- engine