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Revision as of 12:14, 13 September 2024
0.1.1.0 is a patch update released for Kerbal Space Program 2 on March 16th, 2023, which fixes a large amount of bugs and performance issues.
Changes
Flight & Map
- Fixed disappearance of orbital trajectories after loading a saved game
- Fixed trajectory intercept patch not showing when captured by a Celestial Body
- Fixed issue where some parts remain connected to/follow vessel after detachment
- Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled
- Fixed physics impulse occurring when an engine runs out of fuel
- Fixed dV incorrectly using reinforced joint part connections for fuel flow calculations
- Fix for engine thrust being deflected at too high of a value when a part obstructs an engine’s exhaust (the Kraken Drive bug)
- Fixed loss of vehicle control after undocking
- Fixed bug for probe cores spinning when losing Commnet connection
- Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled
- Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin
- Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view
- Fixed maneuver burn timer countdown lights activating incorrectly
- Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode
- Added camera collision with terrain and other colliders while in Flight view
- Added visual indicator when a marker is hovered and pinned in Map view
- Fixed offset of radially-attached parts when player switches away from and back to Flight view
- Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies
- Fixed physics-less parts adding the mass of their host part to Center of Mass calculations
- Fixed orbit/rigidbody synchronization issues when transitioning to/from physics and on-rails
- Made debris targetable
- Fixed dV calculation breaking when new empty stages are added while building a vessel in the VAB
- Fixed dV amounts appearing on the wrong stage when rearranging stages in the staging stack
- Fixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputs
- Fixed issue with orbital marker not properly resetting its state when collapsed
- Fixed orbital markers not being pinnable while manipulating a maneuver and not staying pinned upon maneuver gizmo activation
- Fixed navball/controls getting stuck after accelerating in timewarp
- Fixed persistence of active vessel’s timewarp restrictions when returning to KSC from Flight
- Fixed pitch, yaw, roll, and throttle adjustment being possible while in hibernation mode
- Fixed planned trajectories changing when switching between Flight view and Map view while engine is firing
- Fixed dV calculations for stages with multiple engines with different burn durations and propellant rates
- Fixed resource system processing when request needs are only partially met
- Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean
- Fixed burn duration displays 0 until it is time to start the burn
- Fixed ETA to maneuver display to show a value for “days”
- Fixed dV calculations with cross feed in active stage of flying vessel
- Fixed dV changing to zero when fuel crossfeed is disabled on Docking Ports
- Fixed a bug where debris trajectories were not immediately shown in Map view
- Fixed a bug with thrust limiters missing for solid fuel booster engines
- Removed incorrect fuel transferability for solid fuel parts in the Resource Manager in Flight view
- Single part vessels now come to a stop on low gravity celestial bodies after a crash
- Fixed intercept nodes being in wrong positions during timewarp
- Updated detection arguments for recognizing when an aircraft is landed
- Fixed an issue with Stability Assist that could cause the loss of Prograde and Retrograde targets on the launchpad.
- Fixed vessel not restoring correctly when reverting to launch from the runway
- Fixed Chase Camera mode to make selected zoom state persist
- Fixed part action groups breaking when an invalid action is included
- Fixed errors on Game Shutdown during TimeWarp
- Fixed destroy command not destroying vessels in the Tracking Station
- Fixed some instances where the action group manager would not trigger correctly when additional part actions are added to reserved action groups
Optimizations
- Optimizations in the engine part module to reduce per-update “not out of fuel” messaging
- Optimized engine exhaust damage calculations to reduce CPU impact of high engine counts
- Optimized ThrottleVFXManager to reduce CPU impact of per-frame material property updates
- Optimizations on EVA code
- Optimized Center of Thrust and Center of Mass marker code and fixed null shortcut failure states
- Optimized kerbal hair compression scripts
- Optimized loading times in PQS code
- Optimization of unneeded cameras during loading
- Optimized loading times for the main menu
- Loading optimization for scatter meshes
- Optimized fuel flow calculations to cut processing by up to 3x and reduce garbage by half
- Optimized runway light meshes
- Fixed various texture and mesh memory leaks
- Updated Training Center to use texture streaming
- Fixed performance-impacting error state triggered by Kerbin’s clouds after returning to Kerbal Space Center from another celestial body
- Removed unnecessary log entries to improve performance
- Removed unnecessary logs when loading a saved game
- Reduced light source count for multi-nozzle engine parts
Saving & Loading
- Added feature: game autosaves when landing on a celestial body, when entering an SOI, and when entering or exiting an atmosphere
- Fixed an issue that prevented loading of a saved game within an existing Campaign, caused workspaces not to load properly, and prevented saving the game
- Fixed issue where reloading a save made at KSC results in reloading to active vessel in flight
- Fixed string in the Save Workspace menu
- Fixed an issue that could prevent new workspace saves being created when a control part was removed
- Fixed an issue that can prevent workspace saves from appearing in the load menu
Parts & Stock Vessels
- Fixed R.A.P.I.E.R. engine mode-changing issues
- Set all reinforced joint connections to grandparent
- Improved joint strength for engine plate floating stack attach nodes
- Performed wheel balance pass, including adjustment of all steering and torque curves
- Increased range and brightness for vehicle lights
- Re-tuned fairing and cargo part mass
- Tuned mass for structural parts, trusses, nosecones and tail sections
- Tuned crash tolerance for external Grumble Seat
- Re-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and RTG lifetime
- Tuned crash tolerance for landing gear
- Tuned docking reacquisition ranges
- Updated Hammer solid fuel booster model to match with other parts in the same size category
- Adjusted mass for HECS2 probe
- Updated emissive texture and material for the MK3 “Skybus”
- Fixed frustum culling for the Bobus mobility enhancer (ladder disappeared when base at edge of screen)
- Updated geometry and textures for the MK1 “Peregrine”
- Updates to textures and geometry for the Mk1 “Raven”
- Fixed texture seams on the R.A.P.I.E.R. engine
- Fixed RCS not working on the Mk3-5 command pod
- Minor bug fix on the Kerbal K2 stock vessel to fix issues with decoupling
- Updated collider for MK1 Tin Can to improve surface attachment behavior for radially-attached parts
- Updated default orientation for some adapter parts
- Updated default orientation for small square trusses
- Updated part placement rules for the HS-500 Heat Shield
- Updated models for decouplers and separators to match other parts in their size categories
- Updated geometry for LV-N “NERV” engine
- Updated team colors masks for the SP-XL "Gigantor" and SP-XXL "Colossus" solar panels
- Updated team color masks for decouplers
- Updated team color mask on engine endcaps
- Added Crew Light module to Skybus cab
- Fixed the Symmetry mirror direction and rotation for the Grumble Seat
- Fixed wheel motor resource usage being too low
- Adjusted default orientation of the MK3 Cargo Ramp
- Fixed fuel-containing aerodynamic parts (Mk1 Divertless Supersonic Intake, Engine Nacelle, or Engine Precooler) not showing resource slider in the Part Action Manager
- Tuning changes made to reaction wheels in command modules
- Adjusted the surface attach node to be on the ventral surface of Mk2 parts
- Fixed a bug preventing lights from consuming resources
- Fixed a bug preventing the Blink option from working on lights
- Fixed a bug with the heading orientation of the Sparrow default craft
UI/UX
- UI performance improvements, including elimination of unnecessary redraw for unchanged bar elements and removal of pixel perfect on main gameplay canvas
- Added a graphical representation for probe cores in Kerbal Flight portraits
- Updated Map iconography, including orbital markers, trajectory colors, maneuver gizmo, focus item, and scrub handle
- Fixed error where clicking on “Exit” in Main Menu produces warning modal that has no accept or cancel buttons
- Fixed graphics quality settings conflicting with one another after resetting settings
- Removed “Apply” button from settings menus, updating settings when changed, settings now apply immediately
- Fixed parts bin UI height in Staging Stack
- Performed color and consistency pass on the staging stack and launch button UI
- UI improvements to avoid overlap of intercept nodes in map view
- Fixed info panel UI element remaining active when panel is hidden in the Tracking Station
- Updated UI indicators in some tutorials and first time user experience information
- Updated Resource Manager UI to match new resource gauges in Staging Stack
- Improved ESC menu user experience
- Fixed dark box getting stuck in the VAB when dragging the dialog window
- Fixed Kerbal Manager portraits appearing empty
- Fixed non-stock vessel thumbnails not appearing in launchpad menu
- Minor updates to improve building selection experience at Kerbal Space Center view
- Updated the executable icon
- Updated background image for vessel thumbnails in the launchpad load menu
- Updated saved vessel thumbnail design
- Updated styling on the action button inside the Part Action Manager
- Updated the game credits
- Updated game splashscreens
- Updated titles in the Resource Manager
- Updated dialog windows to accommodate longer text
- Updated close button on the Part Manager
- Updated missing text on the launchpad menu
- Added notification for inactive vessel entering a new SOI
- Fixed runway 1 and 2 having the same name when hovering over them in the KSC
- Fixed tooltips for Trigger Action Groups 2-10 being numbered incorrectly within the input settings menu
- Fixed Center Camera in VAB being in the wrong section in the input settings
- Added warning when rebinding the same key twice in input settings
- Fixed difficulty settings being saved from one save file's difficulty settings and being applied to every normal difficulty game save made afterwards
- Fixed difficulty options showing in the main menu settings
- Fixed failure of difficulty settings to apply when changed inside a campaign
- Fixed shader compiler error when switching graphics settings to Low Quality
- Added laptop audio mode to settings
- Fixed a bug where the “hold to quickload” setting was not applied correctly
- Added audio keyboard shortcuts to input settings menu
- Fixed escape menu freezing vessel controls in last-held state
- Fixed dialog being non-clickable when recovering a vessel with ESC menu deployed
- Fixed overlapping text in the flag removal dialog
- Fixed throttle visuals not updating when throttle adjusted
- Updated Tracking Station control text
- Minor updates to global header information
- Fixed Recover Vessel button in the ESC menu pushing elements off screen
- Fixed notifications using real world time instead of UT
- Fixed input lock problems when the ESC menu is visible
- Removed placeholder image that appears when no parts are favorited
- Updated Center of Mass, Thrust, and Pressure/Lift indicators in the Vehicle Assembly Building to make them translucent
- Fixed text overruns in the Training Center
- Alt+Enter toggles fullscreen
- Fixed a bug blocking some agency flags from being selected when starting a new game
- Added additional loading screens
- Fixed missing physical characteristics in the info panel inside the Tracking Station
- Fixed issues with the toggles for Map and Tracking Station displaying an incorrect state, or being hidden unintentionally
- Fixed all CBs are described as "Terrestrial planets" when viewed in the tracking station
- Updated the text string displayed for engine disabling/enabling in the Part Manager
- Updated text for lights in the Part Manager
Construction
- Middle mouse button pans in the Z axis when in horizontal workspace mode
- Fixed fairing sides getting deleted after building a procedural fairing and attaching it to a launch assembly
- Fixed errors related to procedural wings preventing launch from VAB
- Fixed issue where pressing M in the VAB opens the Map view
- Fixed description for Kerbol capture and Kerbosationary orbit trip stages in trip planner
- Fixed engineer’s report warning vessels cannot generate electricity when vessels are equipped with generators
- Adjusted default VAB camera angle for horizontal workspace mode
- Fixed hit area for the launchpad selection button in the VAB
- Confirmation prompt added when saving over workspaces
- Fixed assembly anchor error alert persisting onscreen and blocking the user from placing additional parts after the tool is deselected in the VAB
- Fixed Center of Thrust appearing on the ground of the VAB and not updating when launch assembly is changed
- Fixed display issues in the text on the orientation cube in the VAB
- Updated favorites panel information in the Vehicle Assembly Building Favorites category
- Fixed a bug where surface attach nodes were misaligned on some engine parts
Environments
- Fixed an issue where ground textures were projected onto vehicles at the margins of the KSC grounds
- Fixed Kerbin atmosphere disappearing when viewed from Mun’s SOI
- Fixed collision at bottom of Mohole
- Fixed terrain decal normals not rendering correctly
- Reduced scatter meshes floating above terrain
- Updates to terrain texture matching for some points of interest
- Updated placement, coloration, and collision for various celestial body landmarks
- Updated colliders and stretched textures in the parking garage at KSC
- Scatter adjustments around KSC mountains
- Updated material on VAB elevators
- Fixed VAB gantry crane geometry
- Updated material on VAB doors
- Adjusted atmosphere settings for main menu background planet
- Fixed atmosphere not showing in cubemaps under some circumstances
- Improved atmosphere clipping issues while in Map view
- Fixed Laythe’s atmosphere rendering incorrectly in Map view
- Fix a bug that caused lighting to darken on vessels when reentering atmospheres
- Updated clouds on Jool
- Minor road line placement adjustments at Kerbal Space Center
- Fixed collision and updated materials for some points of interest
- Updated local space shader to restore missing normals in some biomes
- Updated KSC Training Center roof and Tracking Station dish to fix gaps in geometry
- Updated colliders around launchpads
- Updated Kerbin foliage
- Fixed invisible water above ground to east of KSC lakes
- Fixed scaled space clouds not displaying in map view
- Fixed cloud transition dithering issues
- Improved cloud masking to clean up edges of clouds seen behind vehicle
- Fixed clouds in Map view not lighting from the correct sun direction for all planets
- Fixed warnings in cloud-related code
- Fixed decals sliding and floating on planets
- Fixed decals getting culled incorrectly after transitioning to low orbit
- Fixed Laythe's Ocean appearing jagged, pixelated, and jittery after splashing down
- Fixed ocean shoreline fade out transition at some camera angles
- Improved LOD transitions for KSC trees
- Fixed mismatch between high-detail KSC and far-distance LOD material
- Fixed shadow system to switch to surface shadow mode in KSC view
EVA
- Fixed issue with game saves made after vehicle destruction, in which reloading causes EVA camera mode switch and missing flight information/flight report
- Fixed kerbals floating when idle while in EVA
- Fixed kerbals getting stuck when swimming
- Fixed Kerbals getting stuck inside the Mk1 Command Pod when it's on a flat surface other than the launchpad
- Improved Kerbal run/walk animation transitions
- Fixed Kerbal surface velocity resetting when disabling RCS in EVA mode
- Updated EVA code to remove frame-related discrepancy between collision result values and character state values
- Fixed ground and step detection being one frame late for kerbals while in EVA
- Fixed EVA tooltip remaining active when the HUD is hidden during gameplay
- Fixed inability to recover Kerbals when on EVA
- Fixed a bug preventing EVA jetpack from firing even when it has enough fuel
- Kerbals now require 1x timewarp when transitioning to EVA
- Fixed kerbals being able walk on the sides of objects with collision
- Fixed climb action not being present for Kelus Long ladder and Bobus Extra Long Telescopic Mobility Enhancer
- Fixed errors when toggling Jetpack while TimeWarp is active
FX & Audio
- Improved Kerbol flare/bloom effects
- Fixed post process FX lighting transition in low orbit
- Fixed an issue where contrails jump positions during universe reference point transitions
- Fixed ground blast effect occurring at invalid location for the first few seconds of launch
- Fixed SFX for Panther in afterburning mode
- Fixed errors on explosion VFX for hydrogen tanks
- Fixed VFX not showing on RCS thrusters when precision mode is activated
- Minor updates for non-explosive water impact VFX
- Launch VFX updates
- Updated R.A.P.I.E.R. engine VFX
- Updated launch smoke material
- Updated explosion materials
- Fixed audio timing for several animations
- Game audio balance pass
- Fixed a bug where audio was muted when entering numpad values in text entry bars on some menus
- Added maneuver alert and end sounds
- Added drag and drop staging sounds
- Added hydrogen and xenon tank destruction sounds
- Fixed launchpad music not playing when loading a save
Tutorials
- Fixed issue where flight report appears when the user crashes a vessel inside a tutorial
- Added “Enter” as keyboard input to advance tutorial dialogs
- Fixed a bug that could cause the first-time user experience windows to remain open on the main menu
- Text adjustments in tutorials
- Text adjustments to subtitles for video tutorials
- Fixed soft lock error when restarting Tutorial 2.2
- Fixed some audio elements on tutorial 2.4
- Fixed tooltips not displaying in the Tutorial pause menu during tutorial videos
- Adding scroll bar indicator to the booster selection step in the “Missing the Ground” tutorial
- Added fail stage when deleting the engine in the “Space is the Place” tutorial
- Fixed tutorial orientation video getting stuck when clicking at the end of the video progress bar
- Fixed subtitles in several languages for the video tutorial on the “Space is the place” tutorial
- Fixed file paths in tutorial saves
- Minor gameplay updates to the “Missing the Ground” tutorial
- Updated text in the VAB First Time User Experience
- Updated first-time user experience: “Out of Electricity” linked to electricity level instead of production rate
- Fixed a bug with videos not closing at appropriate times
Localization
- Fixed title text overlapping at the Training Center when localized
- Fixed unlocalized tooltips in the Timewarp bar
- Added missing localization terms for stockvessels.
- Localization reformatted for new game creation
- Adjustments to text sizing and placement in the launchpad selection in some languages
- Fixed crash when returning to main menu from VAB
- Font updates for special characters in certain languages
- Added new translations to:
- KSC Menu
- Flight HUD
- VAB
- Training Center
- Launchpad Menu
- Part Manager
- Tracking Station
- Settings
- ESC Menu
- Dialog Titles
- Notifications
- Action Group Manager
- Campaign Load Screen
- Part Action Manager
- Time Warp UI
- Tutorial Pause
- Wing Editor
- Map View
- Part Info Tooltip
- Video tutorials
- Passive notifications
- Merging Workspace Tutorial