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0.2.2.0: Difference between revisions

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'''0.2.2.0''' is a patch update to KSP 2 released on June 11th, 2024, which fixes a collection of bugs and performance issues. It also introduces new UI elements and removes the Private Division launcher.
'''0.2.2.0''' is a patch update to KSP 2 released on June 11th, 2024, which fixes a collection of bugs and performance issues. It also introduces new UI elements and removes the Private Division launcher. This is the current version of KSP2.


== Construction ==
== '''Fixes/changes''' ==


====== Construction ======
* Fixed: Moving stages around in the extended staging stack is difficult
* Fixed: Moving stages around in the extended staging stack is difficult
* Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel
* Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel
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* Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel
* Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel


== Flight & Map ==
====== Flight & Map ======
 
* Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break
* Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break
* Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes
* Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes
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* Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch
* Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch


== FX and Audio ==
====== FX and Audio ======
 
* Fixed: Smoke sequence VFX and SFX are missing after reverting to launch
* Fixed: Smoke sequence VFX and SFX are missing after reverting to launch


== Menus and Settings ==
====== Menus and Settings ======
 
* Updated game credits
* Updated game credits
* Removed the Private Division Launcher
* Removed the Private Division Launcher


== Missions and Tutorials ==
====== Missions and Tutorials ======
 
* Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion
* Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion
* Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial
* Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial


== ''Saving and Loading'' ==
====== Saving and Loading ======
 
* Added aditional autosave points during Flight gameplay
* Added aditional autosave points during Flight gameplay


== UI/UX ==
====== UI/UX ======
 
* Added a dedicated Recover Vessel button in the flight HUD
* Added a dedicated Recover Vessel button in the flight HUD
* Added notifications for when a player attempts blocked actions during timewarp or paused states
* Added notifications for when a player attempts blocked actions during timewarp or paused states
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* Added notifications for when a parachute breaks in flight
* Added notifications for when a parachute breaks in flight
* Reduced the duration of the pre-launch countdown sequence
* Reduced the duration of the pre-launch countdown sequence
{{Navbox version history}}

Latest revision as of 14:05, 13 September 2024

0.2.2.0 is a patch update to KSP 2 released on June 11th, 2024, which fixes a collection of bugs and performance issues. It also introduces new UI elements and removes the Private Division launcher. This is the current version of KSP2.

Fixes/changes[edit | edit source]

Construction[edit | edit source]
  • Fixed: Moving stages around in the extended staging stack is difficult
  • Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel
  • Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building
  • Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel
Flight & Map[edit | edit source]
  • Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break
  • Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes
  • Revised parachute drag numbers to provide a more consistent experience
  • Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager
  • Maneuvers can now be created in the map even if a vessel shows 0 delta-V available
  • Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear
  • Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn
  • Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn
  • Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn
  • Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping
  • Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected
  • Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly
  • Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch
FX and Audio[edit | edit source]
  • Fixed: Smoke sequence VFX and SFX are missing after reverting to launch
Menus and Settings[edit | edit source]
  • Updated game credits
  • Removed the Private Division Launcher
Missions and Tutorials[edit | edit source]
  • Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion
  • Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial
Saving and Loading[edit | edit source]
  • Added aditional autosave points during Flight gameplay
UI/UX[edit | edit source]
  • Added a dedicated Recover Vessel button in the flight HUD
  • Added notifications for when a player attempts blocked actions during timewarp or paused states
  • Added UI signpost when timewarping
  • Added notifications for when a parachute breaks in flight
  • Reduced the duration of the pre-launch countdown sequence


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