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'''0.2.2.0''' is a patch update to KSP 2 released on June 11th, 2024, which fixes a collection of bugs and performance issues. It also introduces new UI elements and removes the Private Division launcher. | '''0.2.2.0''' is a patch update to KSP 2 released on June 11th, 2024, which fixes a collection of bugs and performance issues. It also introduces new UI elements and removes the Private Division launcher. This is the current version of KSP2. | ||
== | == '''Fixes/changes''' == | ||
====== Construction ====== | |||
* Fixed: Moving stages around in the extended staging stack is difficult | * Fixed: Moving stages around in the extended staging stack is difficult | ||
* Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel | * Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel | ||
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* Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel | * Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel | ||
== Flight & Map == | ====== Flight & Map ====== | ||
* Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break | * Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break | ||
* Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes | * Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes | ||
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* Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch | * Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch | ||
== FX and Audio == | ====== FX and Audio ====== | ||
* Fixed: Smoke sequence VFX and SFX are missing after reverting to launch | * Fixed: Smoke sequence VFX and SFX are missing after reverting to launch | ||
== Menus and Settings == | ====== Menus and Settings ====== | ||
* Updated game credits | * Updated game credits | ||
* Removed the Private Division Launcher | * Removed the Private Division Launcher | ||
== Missions and Tutorials == | ====== Missions and Tutorials ====== | ||
* Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion | * Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion | ||
* Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial | * Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial | ||
== | ====== Saving and Loading ====== | ||
* Added aditional autosave points during Flight gameplay | * Added aditional autosave points during Flight gameplay | ||
== UI/UX == | ====== UI/UX ====== | ||
* Added a dedicated Recover Vessel button in the flight HUD | * Added a dedicated Recover Vessel button in the flight HUD | ||
* Added notifications for when a player attempts blocked actions during timewarp or paused states | * Added notifications for when a player attempts blocked actions during timewarp or paused states | ||
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* Added notifications for when a parachute breaks in flight | * Added notifications for when a parachute breaks in flight | ||
* Reduced the duration of the pre-launch countdown sequence | * Reduced the duration of the pre-launch countdown sequence | ||
{{Navbox version history}} |
Latest revision as of 14:05, 13 September 2024
0.2.2.0 is a patch update to KSP 2 released on June 11th, 2024, which fixes a collection of bugs and performance issues. It also introduces new UI elements and removes the Private Division launcher. This is the current version of KSP2.
Fixes/changes[edit | edit source]
Construction[edit | edit source]
- Fixed: Moving stages around in the extended staging stack is difficult
- Fixed: Duplicated wheels, wings, and decouplers connected to physicsless parts will occasionally fall off or cause the craft to disassemble when launching the vessel
- Fixed: Loading a craft file with parts surface-attached to other surface attached parts causes parts to show on the floor of the vehicle assembly building
- Fixed: Duplicating a stack in the VAB that includes a decoupler and an engine causes errors when launching the vessel
Flight & Map[edit | edit source]
- Updated parachute safety and destruction algorithms so that parachutes will not deploy in situations where they will immediately break
- Adjusted parachute default deploy pressures from 0.01 to 0.04 atm so they will deploy after reentry regimes
- Revised parachute drag numbers to provide a more consistent experience
- Fixed: Parachutes that are staged via the staging stack do not appear as staged in the Part Manager
- Maneuvers can now be created in the map even if a vessel shows 0 delta-V available
- Fixed: Using the Surface Teleport cheat to move a craft with landing legs extended can cause orbit lines to disappear
- Fixed: If a vessel is decoupled on the ground, launching will cause a permanent 'Landed' state, causing orbit lines to not be drawn
- Fixed: Fairings contacting their base plate after being jettisoned causes a permanant 'Landed' state, causing orbit lines to not be drawn
- Fixed: Using the Teleport to Rendezvous cheat from ground to orbit will cause a permanent 'Landed' state, causing orbit lines to not be drawn
- Fixed: Craft with landing legs, wheels or landing gear regularly clip into the terrain after timewarping
- Fixed: Fairings disable parachutes placed inside or near them, even after fairings are ejected
- Fixed: Fairings and cargo bays sometimes do not detect encapsulated parts correctly
- Fixed: If a vessel is recovered during the smoke sequence, the next vessel sent to the launchpad will auto-launch
FX and Audio[edit | edit source]
- Fixed: Smoke sequence VFX and SFX are missing after reverting to launch
Menus and Settings[edit | edit source]
- Updated game credits
- Removed the Private Division Launcher
Missions and Tutorials[edit | edit source]
- Revised Launch A Rocket and Out of Atmosphere missions to require players to land or splash their vessels for successful completion
- Fixed: The tutorial vessel overheats during the Atmospheric Reentry tutorial
Saving and Loading[edit | edit source]
- Added aditional autosave points during Flight gameplay
UI/UX[edit | edit source]
- Added a dedicated Recover Vessel button in the flight HUD
- Added notifications for when a player attempts blocked actions during timewarp or paused states
- Added UI signpost when timewarping
- Added notifications for when a parachute breaks in flight
- Reduced the duration of the pre-launch countdown sequence