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0.1.1.0 is a patch update released for Kerbal Space Program 2 on March 16th, 2023, which fixes a large amount of bugs and performance issues. | |||
== Fixes/changes == | |||
====== Flight & Map ====== | |||
* Fixed disappearance of orbital trajectories after loading a saved game | |||
* Fixed trajectory intercept patch not showing when captured by a Celestial Body | |||
* Fixed issue where some parts remain connected to/follow vessel after detachment | |||
* Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled | |||
* Fixed physics impulse occurring when an engine runs out of fuel | |||
* Fixed <abbr>dV</abbr> incorrectly using reinforced joint part connections for fuel flow calculations | |||
* Fix for engine thrust being deflected at too high of a value when a part obstructs an engine’s exhaust (the Kraken Drive bug) | |||
* Fixed loss of vehicle control after undocking | |||
* Fixed bug for probe cores spinning when losing Commnet connection | |||
* Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled | |||
* Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing <abbr>KSC</abbr> and other objects to move to the origin | |||
* Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view | |||
* Fixed maneuver burn timer countdown lights activating incorrectly | |||
* Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode | |||
* Added camera collision with terrain and other colliders while in Flight view | |||
* Added visual indicator when a marker is hovered and pinned in Map view | |||
* Fixed offset of radially-attached parts when player switches away from and back to Flight view | |||
* Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies | |||
* Fixed physics-less parts adding the mass of their host part to Center of Mass calculations | |||
* Fixed orbit/rigidbody synchronization issues when transitioning to/from physics and on-rails | |||
* Made debris targetable | |||
* Fixed <abbr>dV</abbr> calculation breaking when new empty stages are added while building a vessel in the <abbr>VAB</abbr> | |||
* Fixed <abbr>dV</abbr> amounts appearing on the wrong stage when rearranging stages in the staging stack | |||
* Fixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputs | |||
* Fixed issue with orbital marker not properly resetting its state when collapsed | |||
* Fixed orbital markers not being pinnable while manipulating a maneuver and not staying pinned upon maneuver gizmo activation | |||
* Fixed navball/controls getting stuck after accelerating in timewarp | |||
* Fixed persistence of active vessel’s timewarp restrictions when returning to <abbr>KSC</abbr> from Flight | |||
* Fixed pitch, yaw, roll, and throttle adjustment being possible while in hibernation mode | |||
* Fixed planned trajectories changing when switching between Flight view and Map view while engine is firing | |||
* Fixed <abbr>dV</abbr> calculations for stages with multiple engines with different burn durations and propellant rates | |||
* Fixed resource system processing when request needs are only partially met | |||
* Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean | |||
* Fixed burn duration displays 0 until it is time to start the burn | |||
* Fixed ETA to maneuver display to show a value for “days” | |||
* Fixed <abbr>dV</abbr> calculations with cross feed in active stage of flying vessel | |||
* Fixed <abbr>dV</abbr> changing to zero when fuel crossfeed is disabled on Docking Ports | |||
* Fixed a bug where debris trajectories were not immediately shown in Map view | |||
* Fixed a bug with thrust limiters missing for solid fuel booster engines | |||
* Removed incorrect fuel transferability for solid fuel parts in the Resource Manager in Flight view | |||
* Single part vessels now come to a stop on low gravity celestial bodies after a crash | |||
* Fixed intercept nodes being in wrong positions during timewarp | |||
* Updated detection arguments for recognizing when an aircraft is landed | |||
* Fixed an issue with Stability Assist that could cause the loss of Prograde and Retrograde targets on the launchpad. | |||
* Fixed vessel not restoring correctly when reverting to launch from the runway | |||
* Fixed Chase Camera mode to make selected zoom state persist | |||
* Fixed part action groups breaking when an invalid action is included | |||
* Fixed errors on Game Shutdown during TimeWarp | |||
* Fixed destroy command not destroying vessels in the Tracking Station | |||
* Fixed some instances where the action group manager would not trigger correctly when additional part actions are added to reserved action groups | |||
====== Optimizations ====== | |||
* Optimizations in the engine part module to reduce per-update “not out of fuel” messaging | |||
* Optimized engine exhaust damage calculations to reduce CPU impact of high engine counts | |||
* Optimized ThrottleVFXManager to reduce CPU impact of per-frame material property updates | |||
* Optimizations on EVA code | |||
* Optimized Center of Thrust and Center of Mass marker code and fixed null shortcut failure states | |||
* Optimized kerbal hair compression scripts | |||
* Optimized loading times in PQS code | |||
* Optimization of unneeded cameras during loading | |||
* Optimized loading times for the main menu | |||
* Loading optimization for scatter meshes | |||
* Optimized fuel flow calculations to cut processing by up to 3x and reduce garbage by half | |||
* Optimized runway light meshes | |||
* Fixed various texture and mesh memory leaks | |||
* Updated Training Center to use texture streaming | |||
* Fixed performance-impacting error state triggered by Kerbin’s clouds after returning to Kerbal Space Center from another celestial body | |||
* Removed unnecessary log entries to improve performance | |||
* Removed unnecessary logs when loading a saved game | |||
* Reduced light source count for multi-nozzle engine parts | |||
====== Saving & Loading ====== | |||
* Added feature: game autosaves when landing on a celestial body, when entering an <abbr>SOI</abbr>, and when entering or exiting an atmosphere | |||
* Fixed an issue that prevented loading of a saved game within an existing Campaign, caused workspaces not to load properly, and prevented saving the game | |||
* Fixed issue where reloading a save made at <abbr>KSC</abbr> results in reloading to active vessel in flight | |||
* Fixed string in the Save Workspace menu | |||
* Fixed an issue that could prevent new workspace saves being created when a control part was removed | |||
* Fixed an issue that can prevent workspace saves from appearing in the load menu | |||
====== Parts & Stock Vessels ====== | |||
* Fixed R.A.P.I.E.R. engine mode-changing issues | |||
* Set all reinforced joint connections to grandparent | |||
* Improved joint strength for engine plate floating stack attach nodes | |||
* Performed wheel balance pass, including adjustment of all steering and torque curves | |||
* Increased range and brightness for vehicle lights | |||
* Re-tuned fairing and cargo part mass | |||
* Tuned mass for structural parts, trusses, nosecones and tail sections | |||
* Tuned crash tolerance for external Grumble Seat | |||
* Re-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and <abbr>RTG</abbr> lifetime | |||
* Tuned crash tolerance for landing gear | |||
* Tuned docking reacquisition ranges | |||
* Updated Hammer solid fuel booster model to match with other parts in the same size category | |||
* Adjusted mass for HECS2 probe | |||
* Updated emissive texture and material for the MK3 “Skybus” | |||
* Fixed frustum culling for the Bobus mobility enhancer (ladder disappeared when base at edge of screen) | |||
* Updated geometry and textures for the MK1 “Peregrine” | |||
* Updates to textures and geometry for the Mk1 “Raven” | |||
* Fixed texture seams on the R.A.P.I.E.R. engine | |||
* Fixed <abbr>RCS</abbr> not working on the Mk3-5 command pod | |||
* Minor bug fix on the Kerbal K2 stock vessel to fix issues with decoupling | |||
* Updated collider for MK1 Tin Can to improve surface attachment behavior for radially-attached parts | |||
* Updated default orientation for some adapter parts | |||
* Updated default orientation for small square trusses | |||
* Updated part placement rules for the HS-500 Heat Shield | |||
* Updated models for decouplers and separators to match other parts in their size categories | |||
* Updated geometry for LV-N “NERV” engine | |||
* Updated team colors masks for the SP-XL "Gigantor" and SP-XXL "Colossus" solar panels | |||
* Updated team color masks for decouplers | |||
* Updated team color mask on engine endcaps | |||
* Added Crew Light module to Skybus cab | |||
* Fixed the Symmetry mirror direction and rotation for the Grumble Seat | |||
* Fixed wheel motor resource usage being too low | |||
* Adjusted default orientation of the MK3 Cargo Ramp | |||
* Fixed fuel-containing aerodynamic parts (Mk1 Divertless Supersonic Intake, Engine Nacelle, or Engine Precooler) not showing resource slider in the Part Action Manager | |||
* Tuning changes made to reaction wheels in command modules | |||
* Adjusted the surface attach node to be on the ventral surface of Mk2 parts | |||
* Fixed a bug preventing lights from consuming resources | |||
* Fixed a bug preventing the Blink option from working on lights | |||
* Fixed a bug with the heading orientation of the Sparrow default craft | |||
====== UI/UX ====== | |||
* UI performance improvements, including elimination of unnecessary redraw for unchanged bar elements and removal of pixel perfect on main gameplay canvas | |||
* Added a graphical representation for probe cores in Kerbal Flight portraits | |||
* Updated Map iconography, including orbital markers, trajectory colors, maneuver gizmo, focus item, and scrub handle | |||
* Fixed error where clicking on “Exit” in Main Menu produces warning modal that has no accept or cancel buttons | |||
* Fixed graphics quality settings conflicting with one another after resetting settings | |||
* Removed “Apply” button from settings menus, updating settings when changed, settings now apply immediately | |||
* Fixed parts bin UI height in Staging Stack | |||
* Performed color and consistency pass on the staging stack and launch button UI | |||
* UI improvements to avoid overlap of intercept nodes in map view | |||
* Fixed info panel UI element remaining active when panel is hidden in the Tracking Station | |||
* Updated UI indicators in some tutorials and first time user experience information | |||
* Updated Resource Manager UI to match new resource gauges in Staging Stack | |||
* Improved ESC menu user experience | |||
* Fixed dark box getting stuck in the <abbr>VAB</abbr> when dragging the dialog window | |||
* Fixed Kerbal Manager portraits appearing empty | |||
* Fixed non-stock vessel thumbnails not appearing in launchpad menu | |||
* Minor updates to improve building selection experience at Kerbal Space Center view | |||
* Updated the executable icon | |||
* Updated background image for vessel thumbnails in the launchpad load menu | |||
* Updated saved vessel thumbnail design | |||
* Updated styling on the action button inside the Part Action Manager | |||
* Updated the game credits | |||
* Updated game splashscreens | |||
* Updated titles in the Resource Manager | |||
* Updated dialog windows to accommodate longer text | |||
* Updated close button on the Part Manager | |||
* Updated missing text on the launchpad menu | |||
* Added notification for inactive vessel entering a new <abbr>SOI</abbr> | |||
* Fixed runway 1 and 2 having the same name when hovering over them in the <abbr>KSC</abbr> | |||
* Fixed tooltips for Trigger Action Groups 2-10 being numbered incorrectly within the input settings menu | |||
* Fixed Center Camera in <abbr>VAB</abbr> being in the wrong section in the input settings | |||
* Added warning when rebinding the same key twice in input settings | |||
* Fixed difficulty settings being saved from one save file's difficulty settings and being applied to every normal difficulty game save made afterwards | |||
* Fixed difficulty options showing in the main menu settings | |||
* Fixed failure of difficulty settings to apply when changed inside a campaign | |||
* Fixed shader compiler error when switching graphics settings to Low Quality | |||
* Added laptop audio mode to settings | |||
* Fixed a bug where the “hold to quickload” setting was not applied correctly | |||
* Added audio keyboard shortcuts to input settings menu | |||
* Fixed escape menu freezing vessel controls in last-held state | |||
* Fixed dialog being non-clickable when recovering a vessel with ESC menu deployed | |||
* Fixed overlapping text in the flag removal dialog | |||
* Fixed throttle visuals not updating when throttle adjusted | |||
* Updated Tracking Station control text | |||
* Minor updates to global header information | |||
* Fixed Recover Vessel button in the ESC menu pushing elements off screen | |||
* Fixed notifications using real world time instead of UT | |||
* Fixed input lock problems when the ESC menu is visible | |||
* Removed placeholder image that appears when no parts are favorited | |||
* Updated Center of Mass, Thrust, and Pressure/Lift indicators in the Vehicle Assembly Building to make them translucent | |||
* Fixed text overruns in the Training Center | |||
* Alt+Enter toggles fullscreen | |||
* Fixed a bug blocking some agency flags from being selected when starting a new game | |||
* Added additional loading screens | |||
* Fixed missing physical characteristics in the info panel inside the Tracking Station | |||
* Fixed issues with the toggles for Map and Tracking Station displaying an incorrect state, or being hidden unintentionally | |||
* Fixed all CBs are described as "Terrestrial planets" when viewed in the tracking station | |||
* Updated the text string displayed for engine disabling/enabling in the Part Manager | |||
* Updated text for lights in the Part Manager | |||
====== Construction ====== | |||
* Middle mouse button pans in the Z axis when in horizontal workspace mode | |||
* Fixed fairing sides getting deleted after building a procedural fairing and attaching it to a launch assembly | |||
* Fixed errors related to procedural wings preventing launch from <abbr>VAB</abbr> | |||
* Fixed issue where pressing M in the <abbr>VAB</abbr> opens the Map view | |||
* Fixed description for Kerbol capture and Kerbosationary orbit trip stages in trip planner | |||
* Fixed engineer’s report warning vessels cannot generate electricity when vessels are equipped with generators | |||
* Adjusted default <abbr>VAB</abbr> camera angle for horizontal workspace mode | |||
* Fixed hit area for the launchpad selection button in the <abbr>VAB</abbr> | |||
* Confirmation prompt added when saving over workspaces | |||
* Fixed assembly anchor error alert persisting onscreen and blocking the user from placing additional parts after the tool is deselected in the <abbr>VAB</abbr> | |||
* Fixed Center of Thrust appearing on the ground of the <abbr>VAB</abbr> and not updating when launch assembly is changed | |||
* Fixed display issues in the text on the orientation cube in the <abbr>VAB</abbr> | |||
* Updated favorites panel information in the Vehicle Assembly Building Favorites category | |||
* Fixed a bug where surface attach nodes were misaligned on some engine parts | |||
====== Environments ====== | |||
* Fixed an issue where ground textures were projected onto vehicles at the margins of the <abbr>KSC</abbr> grounds | |||
* Fixed Kerbin atmosphere disappearing when viewed from Mun’s <abbr>SOI</abbr> | |||
* Fixed collision at bottom of Mohole | |||
* Fixed terrain decal normals not rendering correctly | |||
* Reduced scatter meshes floating above terrain | |||
* Updates to terrain texture matching for some points of interest | |||
* Updated placement, coloration, and collision for various celestial body landmarks | |||
* Updated colliders and stretched textures in the parking garage at <abbr>KSC</abbr> | |||
* Scatter adjustments around <abbr>KSC</abbr> mountains | |||
* Updated material on <abbr>VAB</abbr> elevators | |||
* Fixed <abbr>VAB</abbr> gantry crane geometry | |||
* Updated material on <abbr>VAB</abbr> doors | |||
* Adjusted atmosphere settings for main menu background planet | |||
* Fixed atmosphere not showing in cubemaps under some circumstances | |||
* Improved atmosphere clipping issues while in Map view | |||
* Fixed Laythe’s atmosphere rendering incorrectly in Map view | |||
* Fix a bug that caused lighting to darken on vessels when reentering atmospheres | |||
* Updated clouds on Jool | |||
* Minor road line placement adjustments at Kerbal Space Center | |||
* Fixed collision and updated materials for some points of interest | |||
* Updated local space shader to restore missing normals in some biomes | |||
* Updated <abbr>KSC</abbr> Training Center roof and Tracking Station dish to fix gaps in geometry | |||
* Updated colliders around launchpads | |||
* Updated Kerbin foliage | |||
* Fixed invisible water above ground to east of <abbr>KSC</abbr> lakes | |||
* Fixed scaled space clouds not displaying in map view | |||
* Fixed cloud transition dithering issues | |||
* Improved cloud masking to clean up edges of clouds seen behind vehicle | |||
* Fixed clouds in Map view not lighting from the correct sun direction for all planets | |||
* Fixed warnings in cloud-related code | |||
* Fixed decals sliding and floating on planets | |||
* Fixed decals getting culled incorrectly after transitioning to low orbit | |||
* Fixed Laythe's Ocean appearing jagged, pixelated, and jittery after splashing down | |||
* Fixed ocean shoreline fade out transition at some camera angles | |||
* Improved LOD transitions for <abbr>KSC</abbr> trees | |||
* Fixed mismatch between high-detail <abbr>KSC</abbr> and far-distance LOD material | |||
* Fixed shadow system to switch to surface shadow mode in <abbr>KSC</abbr> view | |||
====== EVA ====== | |||
* Fixed issue with game saves made after vehicle destruction, in which reloading causes EVA camera mode switch and missing flight information/flight report | |||
* Fixed kerbals floating when idle while in EVA | |||
* Fixed kerbals getting stuck when swimming | |||
* Fixed Kerbals getting stuck inside the Mk1 Command Pod when it's on a flat surface other than the launchpad | |||
* Improved Kerbal run/walk animation transitions | |||
* Fixed Kerbal surface velocity resetting when disabling <abbr>RCS</abbr> in EVA mode | |||
* Updated EVA code to remove frame-related discrepancy between collision result values and character state values | |||
* Fixed ground and step detection being one frame late for kerbals while in EVA | |||
* Fixed EVA tooltip remaining active when the HUD is hidden during gameplay | |||
* Fixed inability to recover Kerbals when on EVA | |||
* Fixed a bug preventing EVA jetpack from firing even when it has enough fuel | |||
* Kerbals now require 1x timewarp when transitioning to EVA | |||
* Fixed kerbals being able walk on the sides of objects with collision | |||
* Fixed climb action not being present for Kelus Long ladder and Bobus Extra Long Telescopic Mobility Enhancer | |||
* Fixed errors when toggling Jetpack while TimeWarp is active | |||
====== FX & Audio ====== | |||
* Improved Kerbol flare/bloom effects | |||
* Fixed post process FX lighting transition in low orbit | |||
* Fixed an issue where contrails jump positions during universe reference point transitions | |||
* Fixed ground blast effect occurring at invalid location for the first few seconds of launch | |||
* Fixed SFX for Panther in afterburning mode | |||
* Fixed errors on explosion VFX for hydrogen tanks | |||
* Fixed VFX not showing on <abbr>RCS</abbr> thrusters when precision mode is activated | |||
* Minor updates for non-explosive water impact VFX | |||
* Launch VFX updates | |||
* Updated R.A.P.I.E.R. engine VFX | |||
* Updated launch smoke material | |||
* Updated explosion materials | |||
* Fixed audio timing for several animations | |||
* Game audio balance pass | |||
* Fixed a bug where audio was muted when entering numpad values in text entry bars on some menus | |||
* Added maneuver alert and end sounds | |||
* Added drag and drop staging sounds | |||
* Added hydrogen and xenon tank destruction sounds | |||
* Fixed launchpad music not playing when loading a save | |||
====== Tutorials ====== | |||
* Fixed issue where flight report appears when the user crashes a vessel inside a tutorial | |||
* Added “Enter” as keyboard input to advance tutorial dialogs | |||
* Fixed a bug that could cause the first-time user experience windows to remain open on the main menu | |||
* Text adjustments in tutorials | |||
* Text adjustments to subtitles for video tutorials | |||
* Fixed soft lock error when restarting Tutorial 2.2 | |||
* Fixed some audio elements on tutorial 2.4 | |||
* Fixed tooltips not displaying in the Tutorial pause menu during tutorial videos | |||
* Adding scroll bar indicator to the booster selection step in the “Missing the Ground” tutorial | |||
* Added fail stage when deleting the engine in the “Space is the Place” tutorial | |||
* Fixed tutorial orientation video getting stuck when clicking at the end of the video progress bar | |||
* Fixed subtitles in several languages for the video tutorial on the “Space is the place” tutorial | |||
* Fixed file paths in tutorial saves | |||
* Minor gameplay updates to the “Missing the Ground” tutorial | |||
* Updated text in the <abbr>VAB</abbr> First Time User Experience | |||
* Updated first-time user experience: “Out of Electricity” linked to electricity level instead of production rate | |||
* Fixed a bug with videos not closing at appropriate times | |||
====== Localization ====== | |||
* Fixed title text overlapping at the Training Center when localized | |||
* Fixed unlocalized tooltips in the Timewarp bar | |||
* Added missing localization terms for stockvessels. | |||
* Localization reformatted for new game creation | |||
* Adjustments to text sizing and placement in the launchpad selection in some languages | |||
* Fixed crash when returning to main menu from VAB | |||
* Font updates for special characters in certain languages | |||
* Added new translations to: | |||
** KSC Menu | |||
** Flight HUD | |||
** VAB | |||
** Training Center | |||
** Launchpad Menu | |||
** Part Manager | |||
** Tracking Station | |||
** Settings | |||
** ESC Menu | |||
** Dialog Titles | |||
** Notifications | |||
** Action Group Manager | |||
** Campaign Load Screen | |||
** Part Action Manager | |||
** Time Warp UI | |||
** Tutorial Pause | |||
** Wing Editor | |||
** Map View | |||
** Part Info Tooltip | |||
** Video tutorials | |||
** Passive notifications | |||
** Merging Workspace Tutorial | |||
{{Navbox version history}} |
Latest revision as of 14:00, 13 September 2024
0.1.1.0 is a patch update released for Kerbal Space Program 2 on March 16th, 2023, which fixes a large amount of bugs and performance issues.
Fixes/changes[edit | edit source]
Flight & Map[edit | edit source]
- Fixed disappearance of orbital trajectories after loading a saved game
- Fixed trajectory intercept patch not showing when captured by a Celestial Body
- Fixed issue where some parts remain connected to/follow vessel after detachment
- Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled
- Fixed physics impulse occurring when an engine runs out of fuel
- Fixed dV incorrectly using reinforced joint part connections for fuel flow calculations
- Fix for engine thrust being deflected at too high of a value when a part obstructs an engine’s exhaust (the Kraken Drive bug)
- Fixed loss of vehicle control after undocking
- Fixed bug for probe cores spinning when losing Commnet connection
- Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled
- Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin
- Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view
- Fixed maneuver burn timer countdown lights activating incorrectly
- Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode
- Added camera collision with terrain and other colliders while in Flight view
- Added visual indicator when a marker is hovered and pinned in Map view
- Fixed offset of radially-attached parts when player switches away from and back to Flight view
- Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies
- Fixed physics-less parts adding the mass of their host part to Center of Mass calculations
- Fixed orbit/rigidbody synchronization issues when transitioning to/from physics and on-rails
- Made debris targetable
- Fixed dV calculation breaking when new empty stages are added while building a vessel in the VAB
- Fixed dV amounts appearing on the wrong stage when rearranging stages in the staging stack
- Fixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputs
- Fixed issue with orbital marker not properly resetting its state when collapsed
- Fixed orbital markers not being pinnable while manipulating a maneuver and not staying pinned upon maneuver gizmo activation
- Fixed navball/controls getting stuck after accelerating in timewarp
- Fixed persistence of active vessel’s timewarp restrictions when returning to KSC from Flight
- Fixed pitch, yaw, roll, and throttle adjustment being possible while in hibernation mode
- Fixed planned trajectories changing when switching between Flight view and Map view while engine is firing
- Fixed dV calculations for stages with multiple engines with different burn durations and propellant rates
- Fixed resource system processing when request needs are only partially met
- Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean
- Fixed burn duration displays 0 until it is time to start the burn
- Fixed ETA to maneuver display to show a value for “days”
- Fixed dV calculations with cross feed in active stage of flying vessel
- Fixed dV changing to zero when fuel crossfeed is disabled on Docking Ports
- Fixed a bug where debris trajectories were not immediately shown in Map view
- Fixed a bug with thrust limiters missing for solid fuel booster engines
- Removed incorrect fuel transferability for solid fuel parts in the Resource Manager in Flight view
- Single part vessels now come to a stop on low gravity celestial bodies after a crash
- Fixed intercept nodes being in wrong positions during timewarp
- Updated detection arguments for recognizing when an aircraft is landed
- Fixed an issue with Stability Assist that could cause the loss of Prograde and Retrograde targets on the launchpad.
- Fixed vessel not restoring correctly when reverting to launch from the runway
- Fixed Chase Camera mode to make selected zoom state persist
- Fixed part action groups breaking when an invalid action is included
- Fixed errors on Game Shutdown during TimeWarp
- Fixed destroy command not destroying vessels in the Tracking Station
- Fixed some instances where the action group manager would not trigger correctly when additional part actions are added to reserved action groups
Optimizations[edit | edit source]
- Optimizations in the engine part module to reduce per-update “not out of fuel” messaging
- Optimized engine exhaust damage calculations to reduce CPU impact of high engine counts
- Optimized ThrottleVFXManager to reduce CPU impact of per-frame material property updates
- Optimizations on EVA code
- Optimized Center of Thrust and Center of Mass marker code and fixed null shortcut failure states
- Optimized kerbal hair compression scripts
- Optimized loading times in PQS code
- Optimization of unneeded cameras during loading
- Optimized loading times for the main menu
- Loading optimization for scatter meshes
- Optimized fuel flow calculations to cut processing by up to 3x and reduce garbage by half
- Optimized runway light meshes
- Fixed various texture and mesh memory leaks
- Updated Training Center to use texture streaming
- Fixed performance-impacting error state triggered by Kerbin’s clouds after returning to Kerbal Space Center from another celestial body
- Removed unnecessary log entries to improve performance
- Removed unnecessary logs when loading a saved game
- Reduced light source count for multi-nozzle engine parts
Saving & Loading[edit | edit source]
- Added feature: game autosaves when landing on a celestial body, when entering an SOI, and when entering or exiting an atmosphere
- Fixed an issue that prevented loading of a saved game within an existing Campaign, caused workspaces not to load properly, and prevented saving the game
- Fixed issue where reloading a save made at KSC results in reloading to active vessel in flight
- Fixed string in the Save Workspace menu
- Fixed an issue that could prevent new workspace saves being created when a control part was removed
- Fixed an issue that can prevent workspace saves from appearing in the load menu
Parts & Stock Vessels[edit | edit source]
- Fixed R.A.P.I.E.R. engine mode-changing issues
- Set all reinforced joint connections to grandparent
- Improved joint strength for engine plate floating stack attach nodes
- Performed wheel balance pass, including adjustment of all steering and torque curves
- Increased range and brightness for vehicle lights
- Re-tuned fairing and cargo part mass
- Tuned mass for structural parts, trusses, nosecones and tail sections
- Tuned crash tolerance for external Grumble Seat
- Re-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and RTG lifetime
- Tuned crash tolerance for landing gear
- Tuned docking reacquisition ranges
- Updated Hammer solid fuel booster model to match with other parts in the same size category
- Adjusted mass for HECS2 probe
- Updated emissive texture and material for the MK3 “Skybus”
- Fixed frustum culling for the Bobus mobility enhancer (ladder disappeared when base at edge of screen)
- Updated geometry and textures for the MK1 “Peregrine”
- Updates to textures and geometry for the Mk1 “Raven”
- Fixed texture seams on the R.A.P.I.E.R. engine
- Fixed RCS not working on the Mk3-5 command pod
- Minor bug fix on the Kerbal K2 stock vessel to fix issues with decoupling
- Updated collider for MK1 Tin Can to improve surface attachment behavior for radially-attached parts
- Updated default orientation for some adapter parts
- Updated default orientation for small square trusses
- Updated part placement rules for the HS-500 Heat Shield
- Updated models for decouplers and separators to match other parts in their size categories
- Updated geometry for LV-N “NERV” engine
- Updated team colors masks for the SP-XL "Gigantor" and SP-XXL "Colossus" solar panels
- Updated team color masks for decouplers
- Updated team color mask on engine endcaps
- Added Crew Light module to Skybus cab
- Fixed the Symmetry mirror direction and rotation for the Grumble Seat
- Fixed wheel motor resource usage being too low
- Adjusted default orientation of the MK3 Cargo Ramp
- Fixed fuel-containing aerodynamic parts (Mk1 Divertless Supersonic Intake, Engine Nacelle, or Engine Precooler) not showing resource slider in the Part Action Manager
- Tuning changes made to reaction wheels in command modules
- Adjusted the surface attach node to be on the ventral surface of Mk2 parts
- Fixed a bug preventing lights from consuming resources
- Fixed a bug preventing the Blink option from working on lights
- Fixed a bug with the heading orientation of the Sparrow default craft
UI/UX[edit | edit source]
- UI performance improvements, including elimination of unnecessary redraw for unchanged bar elements and removal of pixel perfect on main gameplay canvas
- Added a graphical representation for probe cores in Kerbal Flight portraits
- Updated Map iconography, including orbital markers, trajectory colors, maneuver gizmo, focus item, and scrub handle
- Fixed error where clicking on “Exit” in Main Menu produces warning modal that has no accept or cancel buttons
- Fixed graphics quality settings conflicting with one another after resetting settings
- Removed “Apply” button from settings menus, updating settings when changed, settings now apply immediately
- Fixed parts bin UI height in Staging Stack
- Performed color and consistency pass on the staging stack and launch button UI
- UI improvements to avoid overlap of intercept nodes in map view
- Fixed info panel UI element remaining active when panel is hidden in the Tracking Station
- Updated UI indicators in some tutorials and first time user experience information
- Updated Resource Manager UI to match new resource gauges in Staging Stack
- Improved ESC menu user experience
- Fixed dark box getting stuck in the VAB when dragging the dialog window
- Fixed Kerbal Manager portraits appearing empty
- Fixed non-stock vessel thumbnails not appearing in launchpad menu
- Minor updates to improve building selection experience at Kerbal Space Center view
- Updated the executable icon
- Updated background image for vessel thumbnails in the launchpad load menu
- Updated saved vessel thumbnail design
- Updated styling on the action button inside the Part Action Manager
- Updated the game credits
- Updated game splashscreens
- Updated titles in the Resource Manager
- Updated dialog windows to accommodate longer text
- Updated close button on the Part Manager
- Updated missing text on the launchpad menu
- Added notification for inactive vessel entering a new SOI
- Fixed runway 1 and 2 having the same name when hovering over them in the KSC
- Fixed tooltips for Trigger Action Groups 2-10 being numbered incorrectly within the input settings menu
- Fixed Center Camera in VAB being in the wrong section in the input settings
- Added warning when rebinding the same key twice in input settings
- Fixed difficulty settings being saved from one save file's difficulty settings and being applied to every normal difficulty game save made afterwards
- Fixed difficulty options showing in the main menu settings
- Fixed failure of difficulty settings to apply when changed inside a campaign
- Fixed shader compiler error when switching graphics settings to Low Quality
- Added laptop audio mode to settings
- Fixed a bug where the “hold to quickload” setting was not applied correctly
- Added audio keyboard shortcuts to input settings menu
- Fixed escape menu freezing vessel controls in last-held state
- Fixed dialog being non-clickable when recovering a vessel with ESC menu deployed
- Fixed overlapping text in the flag removal dialog
- Fixed throttle visuals not updating when throttle adjusted
- Updated Tracking Station control text
- Minor updates to global header information
- Fixed Recover Vessel button in the ESC menu pushing elements off screen
- Fixed notifications using real world time instead of UT
- Fixed input lock problems when the ESC menu is visible
- Removed placeholder image that appears when no parts are favorited
- Updated Center of Mass, Thrust, and Pressure/Lift indicators in the Vehicle Assembly Building to make them translucent
- Fixed text overruns in the Training Center
- Alt+Enter toggles fullscreen
- Fixed a bug blocking some agency flags from being selected when starting a new game
- Added additional loading screens
- Fixed missing physical characteristics in the info panel inside the Tracking Station
- Fixed issues with the toggles for Map and Tracking Station displaying an incorrect state, or being hidden unintentionally
- Fixed all CBs are described as "Terrestrial planets" when viewed in the tracking station
- Updated the text string displayed for engine disabling/enabling in the Part Manager
- Updated text for lights in the Part Manager
Construction[edit | edit source]
- Middle mouse button pans in the Z axis when in horizontal workspace mode
- Fixed fairing sides getting deleted after building a procedural fairing and attaching it to a launch assembly
- Fixed errors related to procedural wings preventing launch from VAB
- Fixed issue where pressing M in the VAB opens the Map view
- Fixed description for Kerbol capture and Kerbosationary orbit trip stages in trip planner
- Fixed engineer’s report warning vessels cannot generate electricity when vessels are equipped with generators
- Adjusted default VAB camera angle for horizontal workspace mode
- Fixed hit area for the launchpad selection button in the VAB
- Confirmation prompt added when saving over workspaces
- Fixed assembly anchor error alert persisting onscreen and blocking the user from placing additional parts after the tool is deselected in the VAB
- Fixed Center of Thrust appearing on the ground of the VAB and not updating when launch assembly is changed
- Fixed display issues in the text on the orientation cube in the VAB
- Updated favorites panel information in the Vehicle Assembly Building Favorites category
- Fixed a bug where surface attach nodes were misaligned on some engine parts
Environments[edit | edit source]
- Fixed an issue where ground textures were projected onto vehicles at the margins of the KSC grounds
- Fixed Kerbin atmosphere disappearing when viewed from Mun’s SOI
- Fixed collision at bottom of Mohole
- Fixed terrain decal normals not rendering correctly
- Reduced scatter meshes floating above terrain
- Updates to terrain texture matching for some points of interest
- Updated placement, coloration, and collision for various celestial body landmarks
- Updated colliders and stretched textures in the parking garage at KSC
- Scatter adjustments around KSC mountains
- Updated material on VAB elevators
- Fixed VAB gantry crane geometry
- Updated material on VAB doors
- Adjusted atmosphere settings for main menu background planet
- Fixed atmosphere not showing in cubemaps under some circumstances
- Improved atmosphere clipping issues while in Map view
- Fixed Laythe’s atmosphere rendering incorrectly in Map view
- Fix a bug that caused lighting to darken on vessels when reentering atmospheres
- Updated clouds on Jool
- Minor road line placement adjustments at Kerbal Space Center
- Fixed collision and updated materials for some points of interest
- Updated local space shader to restore missing normals in some biomes
- Updated KSC Training Center roof and Tracking Station dish to fix gaps in geometry
- Updated colliders around launchpads
- Updated Kerbin foliage
- Fixed invisible water above ground to east of KSC lakes
- Fixed scaled space clouds not displaying in map view
- Fixed cloud transition dithering issues
- Improved cloud masking to clean up edges of clouds seen behind vehicle
- Fixed clouds in Map view not lighting from the correct sun direction for all planets
- Fixed warnings in cloud-related code
- Fixed decals sliding and floating on planets
- Fixed decals getting culled incorrectly after transitioning to low orbit
- Fixed Laythe's Ocean appearing jagged, pixelated, and jittery after splashing down
- Fixed ocean shoreline fade out transition at some camera angles
- Improved LOD transitions for KSC trees
- Fixed mismatch between high-detail KSC and far-distance LOD material
- Fixed shadow system to switch to surface shadow mode in KSC view
EVA[edit | edit source]
- Fixed issue with game saves made after vehicle destruction, in which reloading causes EVA camera mode switch and missing flight information/flight report
- Fixed kerbals floating when idle while in EVA
- Fixed kerbals getting stuck when swimming
- Fixed Kerbals getting stuck inside the Mk1 Command Pod when it's on a flat surface other than the launchpad
- Improved Kerbal run/walk animation transitions
- Fixed Kerbal surface velocity resetting when disabling RCS in EVA mode
- Updated EVA code to remove frame-related discrepancy between collision result values and character state values
- Fixed ground and step detection being one frame late for kerbals while in EVA
- Fixed EVA tooltip remaining active when the HUD is hidden during gameplay
- Fixed inability to recover Kerbals when on EVA
- Fixed a bug preventing EVA jetpack from firing even when it has enough fuel
- Kerbals now require 1x timewarp when transitioning to EVA
- Fixed kerbals being able walk on the sides of objects with collision
- Fixed climb action not being present for Kelus Long ladder and Bobus Extra Long Telescopic Mobility Enhancer
- Fixed errors when toggling Jetpack while TimeWarp is active
FX & Audio[edit | edit source]
- Improved Kerbol flare/bloom effects
- Fixed post process FX lighting transition in low orbit
- Fixed an issue where contrails jump positions during universe reference point transitions
- Fixed ground blast effect occurring at invalid location for the first few seconds of launch
- Fixed SFX for Panther in afterburning mode
- Fixed errors on explosion VFX for hydrogen tanks
- Fixed VFX not showing on RCS thrusters when precision mode is activated
- Minor updates for non-explosive water impact VFX
- Launch VFX updates
- Updated R.A.P.I.E.R. engine VFX
- Updated launch smoke material
- Updated explosion materials
- Fixed audio timing for several animations
- Game audio balance pass
- Fixed a bug where audio was muted when entering numpad values in text entry bars on some menus
- Added maneuver alert and end sounds
- Added drag and drop staging sounds
- Added hydrogen and xenon tank destruction sounds
- Fixed launchpad music not playing when loading a save
Tutorials[edit | edit source]
- Fixed issue where flight report appears when the user crashes a vessel inside a tutorial
- Added “Enter” as keyboard input to advance tutorial dialogs
- Fixed a bug that could cause the first-time user experience windows to remain open on the main menu
- Text adjustments in tutorials
- Text adjustments to subtitles for video tutorials
- Fixed soft lock error when restarting Tutorial 2.2
- Fixed some audio elements on tutorial 2.4
- Fixed tooltips not displaying in the Tutorial pause menu during tutorial videos
- Adding scroll bar indicator to the booster selection step in the “Missing the Ground” tutorial
- Added fail stage when deleting the engine in the “Space is the Place” tutorial
- Fixed tutorial orientation video getting stuck when clicking at the end of the video progress bar
- Fixed subtitles in several languages for the video tutorial on the “Space is the place” tutorial
- Fixed file paths in tutorial saves
- Minor gameplay updates to the “Missing the Ground” tutorial
- Updated text in the VAB First Time User Experience
- Updated first-time user experience: “Out of Electricity” linked to electricity level instead of production rate
- Fixed a bug with videos not closing at appropriate times
Localization[edit | edit source]
- Fixed title text overlapping at the Training Center when localized
- Fixed unlocalized tooltips in the Timewarp bar
- Added missing localization terms for stockvessels.
- Localization reformatted for new game creation
- Adjustments to text sizing and placement in the launchpad selection in some languages
- Fixed crash when returning to main menu from VAB
- Font updates for special characters in certain languages
- Added new translations to:
- KSC Menu
- Flight HUD
- VAB
- Training Center
- Launchpad Menu
- Part Manager
- Tracking Station
- Settings
- ESC Menu
- Dialog Titles
- Notifications
- Action Group Manager
- Campaign Load Screen
- Part Action Manager
- Time Warp UI
- Tutorial Pause
- Wing Editor
- Map View
- Part Info Tooltip
- Video tutorials
- Passive notifications
- Merging Workspace Tutorial