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0.1.1.0: Difference between revisions

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#redirect [[0.1.1.0.21572]]
0.1.1.0 is a patch update released for Kerbal Space Program 2 on March 16th, 2023, which fixes a large amount of bugs and performance issues.
 
== Fixes/changes ==
 
====== Flight & Map ======
* Fixed disappearance of orbital trajectories after loading a saved game
* Fixed trajectory intercept patch not showing when captured by a Celestial Body
* Fixed issue where some parts remain connected to/follow vessel after detachment
* Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled
* Fixed physics impulse occurring when an engine runs out of fuel
* Fixed <abbr>dV</abbr> incorrectly using reinforced joint part connections for fuel flow calculations
* Fix for engine thrust being deflected at too high of a value when a part obstructs an engine’s exhaust (the Kraken Drive bug)
* Fixed loss of vehicle control after undocking
* Fixed bug for probe cores spinning when losing Commnet connection
* Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled
* Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing <abbr>KSC</abbr> and other objects to move to the origin  
* Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view
* Fixed maneuver burn timer countdown lights activating incorrectly
* Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode
* Added camera collision with terrain and other colliders while in Flight view
* Added visual indicator when a marker is hovered and pinned in Map view
* Fixed offset of radially-attached parts when player switches away from and back to Flight view
* Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies
* Fixed physics-less parts adding the mass of their host part to Center of Mass calculations
* Fixed orbit/rigidbody synchronization issues when transitioning to/from physics and on-rails
* Made debris targetable  
* Fixed <abbr>dV</abbr> calculation breaking when new empty stages are added while building a vessel in the <abbr>VAB</abbr>
* Fixed <abbr>dV</abbr> amounts appearing on the wrong stage when rearranging stages in the staging stack
* Fixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputs
* Fixed issue with orbital marker not properly resetting its state when collapsed
* Fixed orbital markers not being pinnable while manipulating a maneuver and not staying pinned upon maneuver gizmo activation
* Fixed navball/controls getting stuck after accelerating in timewarp
* Fixed persistence of active vessel’s timewarp restrictions when returning to <abbr>KSC</abbr> from Flight
* Fixed pitch, yaw, roll, and throttle adjustment being possible while in hibernation mode
* Fixed planned trajectories changing when switching between Flight view and Map view while engine is firing
* Fixed <abbr>dV</abbr> calculations for stages with multiple engines with different burn durations and propellant rates  
* Fixed resource system processing when request needs are only partially met
* Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean
* Fixed burn duration displays 0 until it is time to start the burn
* Fixed ETA to maneuver display to show a value for “days”
* Fixed <abbr>dV</abbr> calculations with cross feed in active stage of flying vessel
* Fixed <abbr>dV</abbr> changing to zero when fuel crossfeed is disabled on Docking Ports
* Fixed a bug where debris trajectories were not immediately shown in Map view
* Fixed a bug with thrust limiters missing for solid fuel booster engines
* Removed incorrect fuel transferability for solid fuel parts in the Resource Manager in Flight view
* Single part vessels now come to a stop on low gravity celestial bodies after a crash
* Fixed intercept nodes being in wrong positions during timewarp
* Updated detection arguments for recognizing when an aircraft is landed
* Fixed an issue with Stability Assist that could cause the loss of Prograde and Retrograde targets on the launchpad.
* Fixed vessel not restoring correctly when reverting to launch from the runway
* Fixed Chase Camera mode to make selected zoom state persist
* Fixed part action groups breaking when an invalid action is included
* Fixed errors on Game Shutdown during TimeWarp
* Fixed destroy command not destroying vessels in the Tracking Station
* Fixed some instances where the action group manager would not trigger correctly when additional part actions are added to reserved action groups
 
====== Optimizations ======
* Optimizations in the engine part module to reduce per-update “not out of fuel” messaging
* Optimized engine exhaust damage calculations to reduce CPU impact of high engine counts
* Optimized ThrottleVFXManager to reduce CPU impact of per-frame material property updates
* Optimizations on EVA code
* Optimized Center of Thrust and Center of Mass marker code and fixed null shortcut failure states
* Optimized kerbal hair compression scripts
* Optimized loading times in PQS code
* Optimization of unneeded cameras during loading
* Optimized loading times for the main menu
* Loading optimization for scatter meshes
* Optimized fuel flow calculations to cut processing by up to 3x and reduce garbage by half
* Optimized runway light meshes
* Fixed various texture and mesh memory leaks
* Updated Training Center to use texture streaming
* Fixed performance-impacting error state triggered by Kerbin’s clouds after returning to Kerbal Space Center from another celestial body
* Removed unnecessary log entries to improve performance
* Removed unnecessary logs when loading a saved game
* Reduced light source count for multi-nozzle engine parts
 
====== Saving & Loading ======
* Added feature: game autosaves when landing on a celestial body, when entering an <abbr>SOI</abbr>, and when entering or exiting an atmosphere
* Fixed an issue that prevented loading of a saved game within an existing Campaign, caused workspaces not to load properly, and prevented saving the game
* Fixed issue where reloading a save made at <abbr>KSC</abbr> results in reloading to active vessel in flight  
* Fixed string in the Save Workspace menu
* Fixed an issue that could prevent new workspace saves being created when a control part was removed
* Fixed an issue that can prevent workspace saves from appearing in the load menu
 
====== Parts & Stock Vessels ======
* Fixed R.A.P.I.E.R. engine mode-changing issues
* Set all reinforced joint connections to grandparent
* Improved joint strength for engine plate floating stack attach nodes
* Performed wheel balance pass, including adjustment of all steering and torque curves
* Increased range and brightness for vehicle lights
* Re-tuned fairing and cargo part mass
* Tuned mass for structural parts, trusses, nosecones and tail sections
* Tuned crash tolerance for external Grumble Seat
* Re-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and <abbr>RTG</abbr> lifetime
* Tuned crash tolerance for landing gear
* Tuned docking reacquisition ranges
* Updated Hammer solid fuel booster model to match with other parts in the same size category
* Adjusted mass for HECS2 probe
* Updated emissive texture and material for the MK3 “Skybus”
* Fixed frustum culling for the Bobus mobility enhancer (ladder disappeared when base at edge of screen)
* Updated geometry and textures for the MK1 “Peregrine”
* Updates to textures and geometry for the Mk1 “Raven”
* Fixed texture seams on the R.A.P.I.E.R. engine
* Fixed <abbr>RCS</abbr> not working on the Mk3-5 command pod
* Minor bug fix on the Kerbal K2 stock vessel to fix issues with decoupling
* Updated collider for MK1 Tin Can to improve surface attachment behavior for radially-attached parts
* Updated default orientation for some adapter parts
* Updated default orientation for small square trusses
* Updated part placement rules for the HS-500 Heat Shield
* Updated models for decouplers and separators to match other parts in their size categories
* Updated geometry for LV-N “NERV” engine
* Updated team colors masks for the SP-XL "Gigantor" and SP-XXL "Colossus" solar panels
* Updated team color masks for decouplers
* Updated team color mask on engine endcaps
* Added Crew Light module to Skybus cab
* Fixed the Symmetry mirror direction and rotation for the Grumble Seat
* Fixed wheel motor resource usage being too low
* Adjusted default orientation of the MK3 Cargo Ramp
* Fixed fuel-containing aerodynamic parts (Mk1 Divertless Supersonic Intake, Engine Nacelle, or Engine Precooler) not showing resource slider in the Part Action Manager
* Tuning changes made to reaction wheels in command modules
* Adjusted the surface attach node to be on the ventral surface of Mk2 parts
* Fixed a bug preventing lights from consuming resources
* Fixed a bug preventing the Blink option from working on lights
* Fixed a bug with the heading orientation of the Sparrow default craft
 
====== UI/UX ======
* UI performance improvements, including elimination of unnecessary redraw for unchanged bar elements and removal of pixel perfect on main gameplay canvas
* Added a graphical representation for probe cores in Kerbal Flight portraits
* Updated Map iconography, including orbital markers, trajectory colors, maneuver gizmo, focus item, and scrub handle
* Fixed error where clicking on “Exit” in Main Menu produces warning modal that has no accept or cancel buttons
* Fixed graphics quality settings conflicting with one another after resetting settings
* Removed “Apply” button from settings menus, updating settings when changed, settings now apply immediately
* Fixed parts bin UI height in Staging Stack
* Performed color and consistency pass on the staging stack and launch button UI
* UI improvements to avoid overlap of intercept nodes in map view
* Fixed info panel UI element remaining active when panel is hidden in the Tracking Station
* Updated UI indicators in some tutorials and first time user experience information
* Updated Resource Manager UI to match new resource gauges in Staging Stack
* Improved ESC menu user experience
* Fixed dark box getting stuck in the <abbr>VAB</abbr> when dragging the dialog window
* Fixed Kerbal Manager portraits appearing empty
* Fixed non-stock vessel thumbnails not appearing in launchpad menu
* Minor updates to improve building selection experience at Kerbal Space Center view
* Updated the executable icon
* Updated background image for vessel thumbnails in the launchpad load menu
* Updated saved vessel thumbnail design
* Updated styling on the action button inside the Part Action Manager
* Updated the game credits
* Updated game splashscreens
* Updated titles in the Resource Manager
* Updated dialog windows to accommodate longer text
* Updated close button on the Part Manager
* Updated missing text on the launchpad menu
* Added notification for inactive vessel entering a new <abbr>SOI</abbr>
* Fixed runway 1 and 2 having the same name when hovering over them in the <abbr>KSC</abbr>
* Fixed tooltips for Trigger Action Groups 2-10 being numbered incorrectly within the input settings menu
* Fixed Center Camera in <abbr>VAB</abbr> being in the wrong section in the input settings
* Added warning when rebinding the same key twice in input settings
* Fixed difficulty settings being saved from one save file's difficulty settings and being applied to every normal difficulty game save made afterwards
* Fixed difficulty options showing in the main menu settings
* Fixed failure of difficulty settings to apply when changed inside a campaign
* Fixed shader compiler error when switching graphics settings to Low Quality
* Added laptop audio mode to settings
* Fixed a bug where the “hold to quickload” setting was not applied correctly
* Added audio keyboard shortcuts to input settings menu
* Fixed escape menu freezing vessel controls in last-held state
* Fixed dialog being non-clickable when recovering a vessel with ESC menu deployed
* Fixed overlapping text in the flag removal dialog
* Fixed throttle visuals not updating when throttle adjusted
* Updated Tracking Station control text
* Minor updates to global header information
* Fixed Recover Vessel button in the ESC menu pushing elements off screen
* Fixed notifications using real world time instead of UT
* Fixed input lock problems when the ESC menu is visible
* Removed placeholder image that appears when no parts are favorited
* Updated Center of Mass, Thrust, and Pressure/Lift indicators in the Vehicle Assembly Building to make them translucent
* Fixed text overruns in the Training Center
* Alt+Enter toggles fullscreen
* Fixed a bug blocking some agency flags from being selected when starting a new game
* Added additional loading screens
* Fixed missing physical characteristics in the info panel inside the Tracking Station
* Fixed issues with the toggles for Map and Tracking Station displaying an incorrect state, or being hidden unintentionally
* Fixed all CBs are described as "Terrestrial planets" when viewed in the tracking station
* Updated the text string displayed for engine disabling/enabling in the Part Manager
* Updated text for lights in the Part Manager
 
====== Construction ======
* Middle mouse button pans in the Z axis when in horizontal workspace mode
* Fixed fairing sides getting deleted after building a procedural fairing and attaching it to a launch assembly
* Fixed errors related to procedural wings preventing launch from <abbr>VAB</abbr>
* Fixed issue where pressing M in the <abbr>VAB</abbr> opens the Map view
* Fixed description for Kerbol capture and Kerbosationary orbit trip stages in trip planner
* Fixed engineer’s report warning vessels cannot generate electricity when vessels are equipped with generators
* Adjusted default <abbr>VAB</abbr> camera angle for horizontal workspace mode
* Fixed hit area for the launchpad selection button in the <abbr>VAB</abbr>
* Confirmation prompt added when saving over workspaces
* Fixed assembly anchor error alert persisting onscreen and blocking the user from placing additional parts after the tool is deselected in the <abbr>VAB</abbr>
* Fixed Center of Thrust appearing on the ground of the <abbr>VAB</abbr> and not updating when launch assembly is changed
* Fixed display issues in the text on the orientation cube in the <abbr>VAB</abbr>
* Updated favorites panel information in the Vehicle Assembly Building Favorites category
* Fixed a bug where surface attach nodes were misaligned on some engine parts
 
====== Environments ======
* Fixed an issue where ground textures were projected onto vehicles at the margins of the <abbr>KSC</abbr> grounds
* Fixed Kerbin atmosphere disappearing when viewed from Mun’s <abbr>SOI</abbr>
* Fixed collision at bottom of Mohole
* Fixed terrain decal normals not rendering correctly
* Reduced scatter meshes floating above terrain
* Updates to terrain texture matching for some points of interest
* Updated placement, coloration, and collision for various celestial body landmarks
* Updated colliders and stretched textures in the parking garage at <abbr>KSC</abbr>
* Scatter adjustments around <abbr>KSC</abbr> mountains
* Updated material on <abbr>VAB</abbr> elevators
* Fixed <abbr>VAB</abbr> gantry crane geometry
* Updated material on <abbr>VAB</abbr> doors
* Adjusted atmosphere settings for main menu background planet
* Fixed atmosphere not showing in cubemaps under some circumstances
* Improved atmosphere clipping issues while in Map view
* Fixed Laythe’s atmosphere rendering incorrectly in Map view
* Fix a bug that caused lighting to darken on vessels when reentering atmospheres
* Updated clouds on Jool
* Minor road line placement adjustments at Kerbal Space Center
* Fixed collision and updated materials for some points of interest
* Updated local space shader to restore missing normals in some biomes
* Updated <abbr>KSC</abbr> Training Center roof and Tracking Station dish to fix gaps in geometry
* Updated colliders around launchpads
* Updated Kerbin foliage
* Fixed invisible water above ground to east of <abbr>KSC</abbr> lakes
* Fixed scaled space clouds not displaying in map view
* Fixed cloud transition dithering issues
* Improved cloud masking to clean up edges of clouds seen behind vehicle
* Fixed clouds in Map view not lighting from the correct sun direction for all planets
* Fixed warnings in cloud-related code
* Fixed decals sliding and floating on planets
* Fixed decals getting culled incorrectly after transitioning to low orbit
* Fixed Laythe's Ocean appearing jagged, pixelated, and jittery after splashing down
* Fixed ocean shoreline fade out transition at some camera angles
* Improved LOD transitions for <abbr>KSC</abbr> trees
* Fixed mismatch between high-detail <abbr>KSC</abbr> and far-distance LOD material
* Fixed shadow system to switch to surface shadow mode in <abbr>KSC</abbr> view
 
====== EVA ======
* Fixed issue with game saves made after vehicle destruction, in which reloading causes EVA camera mode switch and missing flight information/flight report
* Fixed kerbals floating when idle while in EVA
* Fixed kerbals getting stuck when swimming
* Fixed Kerbals getting stuck inside the Mk1 Command Pod when it's on a flat surface other than the launchpad
* Improved Kerbal run/walk animation transitions
* Fixed Kerbal surface velocity resetting when disabling <abbr>RCS</abbr> in EVA mode  
* Updated EVA code to remove frame-related discrepancy between collision result values and character state values
* Fixed ground and step detection being one frame late for kerbals while in EVA
* Fixed EVA tooltip remaining active when the HUD is hidden during gameplay
* Fixed inability to recover Kerbals when on EVA
* Fixed a bug preventing EVA jetpack from firing even when it has enough fuel
* Kerbals now require 1x timewarp when transitioning to EVA
* Fixed kerbals being able walk on the sides of objects with collision
* Fixed climb action not being present for Kelus Long ladder and Bobus Extra Long Telescopic Mobility Enhancer
* Fixed errors when toggling Jetpack while TimeWarp is active
 
====== FX & Audio ======
* Improved Kerbol flare/bloom effects
* Fixed post process FX lighting transition in low orbit
* Fixed an issue where contrails jump positions during universe reference point transitions
* Fixed ground blast effect occurring at invalid location for the first few seconds of launch
* Fixed SFX for Panther in afterburning mode
* Fixed errors on explosion VFX for hydrogen tanks
* Fixed VFX not showing on <abbr>RCS</abbr> thrusters when precision mode is activated
* Minor updates for non-explosive water impact VFX
* Launch VFX updates
* Updated R.A.P.I.E.R. engine VFX
* Updated launch smoke material
* Updated explosion materials
* Fixed audio timing for several animations
* Game audio balance pass
* Fixed a bug where audio was muted when entering numpad values in text entry bars on some menus
* Added maneuver alert and end sounds
* Added drag and drop staging sounds
* Added hydrogen and xenon tank destruction sounds
* Fixed launchpad music not playing when loading a save
 
====== Tutorials ======
* Fixed issue where flight report appears when the user crashes a vessel inside a tutorial
* Added “Enter” as keyboard input to advance tutorial dialogs
* Fixed a bug that could cause the first-time user experience windows to remain open on the main menu
* Text adjustments in tutorials
* Text adjustments to subtitles for video tutorials
* Fixed soft lock error when restarting Tutorial 2.2
* Fixed some audio elements on tutorial 2.4
* Fixed tooltips not displaying in the Tutorial pause menu during tutorial videos
* Adding scroll bar indicator to the booster selection step in the “Missing the Ground” tutorial
* Added fail stage when deleting the engine in the “Space is the Place” tutorial
* Fixed tutorial orientation video getting stuck when clicking at the end of the video progress bar
* Fixed subtitles in several languages for the video tutorial on the “Space is the place” tutorial
* Fixed file paths in tutorial saves
* Minor gameplay updates to the “Missing the Ground” tutorial
* Updated text in the <abbr>VAB</abbr> First Time User Experience
* Updated first-time user experience: “Out of Electricity” linked to electricity level instead of production rate
* Fixed a bug with videos not closing at appropriate times
 
====== Localization ======
* Fixed title text overlapping at the Training Center when localized
* Fixed unlocalized tooltips in the Timewarp bar
* Added missing localization terms for stockvessels.
* Localization reformatted  for new game creation
* Adjustments to text sizing and placement in the launchpad selection in some languages   
* Fixed crash when returning to main menu from VAB
* Font updates for special characters in certain languages
* Added new translations to:
** KSC Menu
** Flight HUD
** VAB
** Training Center
** Launchpad Menu
** Part Manager
** Tracking Station
** Settings
** ESC Menu
** Dialog Titles
** Notifications
** Action Group Manager
** Campaign Load Screen
** Part Action Manager
** Time Warp UI
** Tutorial Pause
** Wing Editor
** Map View
** Part Info Tooltip
** Video tutorials
** Passive notifications
** Merging Workspace Tutorial
 
{{Navbox version history}}

Latest revision as of 14:00, 13 September 2024

0.1.1.0 is a patch update released for Kerbal Space Program 2 on March 16th, 2023, which fixes a large amount of bugs and performance issues.

Fixes/changes[edit | edit source]

Flight & Map[edit | edit source]
  • Fixed disappearance of orbital trajectories after loading a saved game
  • Fixed trajectory intercept patch not showing when captured by a Celestial Body
  • Fixed issue where some parts remain connected to/follow vessel after detachment
  • Fixed stack decouplers staying connected to the vessel when staged with certain engines that have fairings enabled
  • Fixed physics impulse occurring when an engine runs out of fuel
  • Fixed dV incorrectly using reinforced joint part connections for fuel flow calculations
  • Fix for engine thrust being deflected at too high of a value when a part obstructs an engine’s exhaust (the Kraken Drive bug)
  • Fixed loss of vehicle control after undocking
  • Fixed bug for probe cores spinning when losing Commnet connection
  • Fixed stack decouplers operating as if crossfeed is active even when PAM entry shows crossfeed disabled
  • Fixed issue that could cause some environment objects to spawn on top of the active vessel, causing KSC and other objects to move to the origin  
  • Fixed orbital velocity being shown when looking at the context menu of a landed vessel in Map view
  • Fixed maneuver burn timer countdown lights activating incorrectly
  • Fixed context menu opening when panning the camera with right mouse button while zoomed in to a celestial body in Map mode
  • Added camera collision with terrain and other colliders while in Flight view
  • Added visual indicator when a marker is hovered and pinned in Map view
  • Fixed offset of radially-attached parts when player switches away from and back to Flight view
  • Fixed the sim-side Center of Mass not being correctly updated by view-side rigidbodies
  • Fixed physics-less parts adding the mass of their host part to Center of Mass calculations
  • Fixed orbit/rigidbody synchronization issues when transitioning to/from physics and on-rails
  • Made debris targetable  
  • Fixed dV calculation breaking when new empty stages are added while building a vessel in the VAB
  • Fixed dV amounts appearing on the wrong stage when rearranging stages in the staging stack
  • Fixed outboard elements of compound wings exhibiting reversed control surface reaction to pitch inputs
  • Fixed issue with orbital marker not properly resetting its state when collapsed
  • Fixed orbital markers not being pinnable while manipulating a maneuver and not staying pinned upon maneuver gizmo activation
  • Fixed navball/controls getting stuck after accelerating in timewarp
  • Fixed persistence of active vessel’s timewarp restrictions when returning to KSC from Flight
  • Fixed pitch, yaw, roll, and throttle adjustment being possible while in hibernation mode
  • Fixed planned trajectories changing when switching between Flight view and Map view while engine is firing
  • Fixed dV calculations for stages with multiple engines with different burn durations and propellant rates  
  • Fixed resource system processing when request needs are only partially met
  • Improved buoyancy calculations to reduce vessel spinning when splashing down in the ocean
  • Fixed burn duration displays 0 until it is time to start the burn
  • Fixed ETA to maneuver display to show a value for “days”
  • Fixed dV calculations with cross feed in active stage of flying vessel
  • Fixed dV changing to zero when fuel crossfeed is disabled on Docking Ports
  • Fixed a bug where debris trajectories were not immediately shown in Map view
  • Fixed a bug with thrust limiters missing for solid fuel booster engines
  • Removed incorrect fuel transferability for solid fuel parts in the Resource Manager in Flight view
  • Single part vessels now come to a stop on low gravity celestial bodies after a crash
  • Fixed intercept nodes being in wrong positions during timewarp
  • Updated detection arguments for recognizing when an aircraft is landed
  • Fixed an issue with Stability Assist that could cause the loss of Prograde and Retrograde targets on the launchpad.
  • Fixed vessel not restoring correctly when reverting to launch from the runway
  • Fixed Chase Camera mode to make selected zoom state persist
  • Fixed part action groups breaking when an invalid action is included
  • Fixed errors on Game Shutdown during TimeWarp
  • Fixed destroy command not destroying vessels in the Tracking Station
  • Fixed some instances where the action group manager would not trigger correctly when additional part actions are added to reserved action groups
Optimizations[edit | edit source]
  • Optimizations in the engine part module to reduce per-update “not out of fuel” messaging
  • Optimized engine exhaust damage calculations to reduce CPU impact of high engine counts
  • Optimized ThrottleVFXManager to reduce CPU impact of per-frame material property updates
  • Optimizations on EVA code
  • Optimized Center of Thrust and Center of Mass marker code and fixed null shortcut failure states
  • Optimized kerbal hair compression scripts
  • Optimized loading times in PQS code
  • Optimization of unneeded cameras during loading
  • Optimized loading times for the main menu
  • Loading optimization for scatter meshes
  • Optimized fuel flow calculations to cut processing by up to 3x and reduce garbage by half
  • Optimized runway light meshes
  • Fixed various texture and mesh memory leaks
  • Updated Training Center to use texture streaming
  • Fixed performance-impacting error state triggered by Kerbin’s clouds after returning to Kerbal Space Center from another celestial body
  • Removed unnecessary log entries to improve performance
  • Removed unnecessary logs when loading a saved game
  • Reduced light source count for multi-nozzle engine parts
Saving & Loading[edit | edit source]
  • Added feature: game autosaves when landing on a celestial body, when entering an SOI, and when entering or exiting an atmosphere
  • Fixed an issue that prevented loading of a saved game within an existing Campaign, caused workspaces not to load properly, and prevented saving the game
  • Fixed issue where reloading a save made at KSC results in reloading to active vessel in flight  
  • Fixed string in the Save Workspace menu
  • Fixed an issue that could prevent new workspace saves being created when a control part was removed
  • Fixed an issue that can prevent workspace saves from appearing in the load menu
Parts & Stock Vessels[edit | edit source]
  • Fixed R.A.P.I.E.R. engine mode-changing issues
  • Set all reinforced joint connections to grandparent
  • Improved joint strength for engine plate floating stack attach nodes
  • Performed wheel balance pass, including adjustment of all steering and torque curves
  • Increased range and brightness for vehicle lights
  • Re-tuned fairing and cargo part mass
  • Tuned mass for structural parts, trusses, nosecones and tail sections
  • Tuned crash tolerance for external Grumble Seat
  • Re-tuned electrical systems, including adjustments to xenon engine electrical draw, xenon engine thrust, reactor fuel burn rate, and RTG lifetime
  • Tuned crash tolerance for landing gear
  • Tuned docking reacquisition ranges
  • Updated Hammer solid fuel booster model to match with other parts in the same size category
  • Adjusted mass for HECS2 probe
  • Updated emissive texture and material for the MK3 “Skybus”
  • Fixed frustum culling for the Bobus mobility enhancer (ladder disappeared when base at edge of screen)
  • Updated geometry and textures for the MK1 “Peregrine”
  • Updates to textures and geometry for the Mk1 “Raven”
  • Fixed texture seams on the R.A.P.I.E.R. engine
  • Fixed RCS not working on the Mk3-5 command pod
  • Minor bug fix on the Kerbal K2 stock vessel to fix issues with decoupling
  • Updated collider for MK1 Tin Can to improve surface attachment behavior for radially-attached parts
  • Updated default orientation for some adapter parts
  • Updated default orientation for small square trusses
  • Updated part placement rules for the HS-500 Heat Shield
  • Updated models for decouplers and separators to match other parts in their size categories
  • Updated geometry for LV-N “NERV” engine
  • Updated team colors masks for the SP-XL "Gigantor" and SP-XXL "Colossus" solar panels
  • Updated team color masks for decouplers
  • Updated team color mask on engine endcaps
  • Added Crew Light module to Skybus cab
  • Fixed the Symmetry mirror direction and rotation for the Grumble Seat
  • Fixed wheel motor resource usage being too low
  • Adjusted default orientation of the MK3 Cargo Ramp
  • Fixed fuel-containing aerodynamic parts (Mk1 Divertless Supersonic Intake, Engine Nacelle, or Engine Precooler) not showing resource slider in the Part Action Manager
  • Tuning changes made to reaction wheels in command modules
  • Adjusted the surface attach node to be on the ventral surface of Mk2 parts
  • Fixed a bug preventing lights from consuming resources
  • Fixed a bug preventing the Blink option from working on lights
  • Fixed a bug with the heading orientation of the Sparrow default craft
UI/UX[edit | edit source]
  • UI performance improvements, including elimination of unnecessary redraw for unchanged bar elements and removal of pixel perfect on main gameplay canvas
  • Added a graphical representation for probe cores in Kerbal Flight portraits
  • Updated Map iconography, including orbital markers, trajectory colors, maneuver gizmo, focus item, and scrub handle
  • Fixed error where clicking on “Exit” in Main Menu produces warning modal that has no accept or cancel buttons
  • Fixed graphics quality settings conflicting with one another after resetting settings
  • Removed “Apply” button from settings menus, updating settings when changed, settings now apply immediately
  • Fixed parts bin UI height in Staging Stack
  • Performed color and consistency pass on the staging stack and launch button UI
  • UI improvements to avoid overlap of intercept nodes in map view
  • Fixed info panel UI element remaining active when panel is hidden in the Tracking Station
  • Updated UI indicators in some tutorials and first time user experience information
  • Updated Resource Manager UI to match new resource gauges in Staging Stack
  • Improved ESC menu user experience
  • Fixed dark box getting stuck in the VAB when dragging the dialog window
  • Fixed Kerbal Manager portraits appearing empty
  • Fixed non-stock vessel thumbnails not appearing in launchpad menu
  • Minor updates to improve building selection experience at Kerbal Space Center view
  • Updated the executable icon
  • Updated background image for vessel thumbnails in the launchpad load menu
  • Updated saved vessel thumbnail design
  • Updated styling on the action button inside the Part Action Manager
  • Updated the game credits
  • Updated game splashscreens
  • Updated titles in the Resource Manager
  • Updated dialog windows to accommodate longer text
  • Updated close button on the Part Manager
  • Updated missing text on the launchpad menu
  • Added notification for inactive vessel entering a new SOI
  • Fixed runway 1 and 2 having the same name when hovering over them in the KSC
  • Fixed tooltips for Trigger Action Groups 2-10 being numbered incorrectly within the input settings menu
  • Fixed Center Camera in VAB being in the wrong section in the input settings
  • Added warning when rebinding the same key twice in input settings
  • Fixed difficulty settings being saved from one save file's difficulty settings and being applied to every normal difficulty game save made afterwards
  • Fixed difficulty options showing in the main menu settings
  • Fixed failure of difficulty settings to apply when changed inside a campaign
  • Fixed shader compiler error when switching graphics settings to Low Quality
  • Added laptop audio mode to settings
  • Fixed a bug where the “hold to quickload” setting was not applied correctly
  • Added audio keyboard shortcuts to input settings menu
  • Fixed escape menu freezing vessel controls in last-held state
  • Fixed dialog being non-clickable when recovering a vessel with ESC menu deployed
  • Fixed overlapping text in the flag removal dialog
  • Fixed throttle visuals not updating when throttle adjusted
  • Updated Tracking Station control text
  • Minor updates to global header information
  • Fixed Recover Vessel button in the ESC menu pushing elements off screen
  • Fixed notifications using real world time instead of UT
  • Fixed input lock problems when the ESC menu is visible
  • Removed placeholder image that appears when no parts are favorited
  • Updated Center of Mass, Thrust, and Pressure/Lift indicators in the Vehicle Assembly Building to make them translucent
  • Fixed text overruns in the Training Center
  • Alt+Enter toggles fullscreen
  • Fixed a bug blocking some agency flags from being selected when starting a new game
  • Added additional loading screens
  • Fixed missing physical characteristics in the info panel inside the Tracking Station
  • Fixed issues with the toggles for Map and Tracking Station displaying an incorrect state, or being hidden unintentionally
  • Fixed all CBs are described as "Terrestrial planets" when viewed in the tracking station
  • Updated the text string displayed for engine disabling/enabling in the Part Manager
  • Updated text for lights in the Part Manager
Construction[edit | edit source]
  • Middle mouse button pans in the Z axis when in horizontal workspace mode
  • Fixed fairing sides getting deleted after building a procedural fairing and attaching it to a launch assembly
  • Fixed errors related to procedural wings preventing launch from VAB
  • Fixed issue where pressing M in the VAB opens the Map view
  • Fixed description for Kerbol capture and Kerbosationary orbit trip stages in trip planner
  • Fixed engineer’s report warning vessels cannot generate electricity when vessels are equipped with generators
  • Adjusted default VAB camera angle for horizontal workspace mode
  • Fixed hit area for the launchpad selection button in the VAB
  • Confirmation prompt added when saving over workspaces
  • Fixed assembly anchor error alert persisting onscreen and blocking the user from placing additional parts after the tool is deselected in the VAB
  • Fixed Center of Thrust appearing on the ground of the VAB and not updating when launch assembly is changed
  • Fixed display issues in the text on the orientation cube in the VAB
  • Updated favorites panel information in the Vehicle Assembly Building Favorites category
  • Fixed a bug where surface attach nodes were misaligned on some engine parts
Environments[edit | edit source]
  • Fixed an issue where ground textures were projected onto vehicles at the margins of the KSC grounds
  • Fixed Kerbin atmosphere disappearing when viewed from Mun’s SOI
  • Fixed collision at bottom of Mohole
  • Fixed terrain decal normals not rendering correctly
  • Reduced scatter meshes floating above terrain
  • Updates to terrain texture matching for some points of interest
  • Updated placement, coloration, and collision for various celestial body landmarks
  • Updated colliders and stretched textures in the parking garage at KSC
  • Scatter adjustments around KSC mountains
  • Updated material on VAB elevators
  • Fixed VAB gantry crane geometry
  • Updated material on VAB doors
  • Adjusted atmosphere settings for main menu background planet
  • Fixed atmosphere not showing in cubemaps under some circumstances
  • Improved atmosphere clipping issues while in Map view
  • Fixed Laythe’s atmosphere rendering incorrectly in Map view
  • Fix a bug that caused lighting to darken on vessels when reentering atmospheres
  • Updated clouds on Jool
  • Minor road line placement adjustments at Kerbal Space Center
  • Fixed collision and updated materials for some points of interest
  • Updated local space shader to restore missing normals in some biomes
  • Updated KSC Training Center roof and Tracking Station dish to fix gaps in geometry
  • Updated colliders around launchpads
  • Updated Kerbin foliage
  • Fixed invisible water above ground to east of KSC lakes
  • Fixed scaled space clouds not displaying in map view
  • Fixed cloud transition dithering issues
  • Improved cloud masking to clean up edges of clouds seen behind vehicle
  • Fixed clouds in Map view not lighting from the correct sun direction for all planets
  • Fixed warnings in cloud-related code
  • Fixed decals sliding and floating on planets
  • Fixed decals getting culled incorrectly after transitioning to low orbit
  • Fixed Laythe's Ocean appearing jagged, pixelated, and jittery after splashing down
  • Fixed ocean shoreline fade out transition at some camera angles
  • Improved LOD transitions for KSC trees
  • Fixed mismatch between high-detail KSC and far-distance LOD material
  • Fixed shadow system to switch to surface shadow mode in KSC view
EVA[edit | edit source]
  • Fixed issue with game saves made after vehicle destruction, in which reloading causes EVA camera mode switch and missing flight information/flight report
  • Fixed kerbals floating when idle while in EVA
  • Fixed kerbals getting stuck when swimming
  • Fixed Kerbals getting stuck inside the Mk1 Command Pod when it's on a flat surface other than the launchpad
  • Improved Kerbal run/walk animation transitions
  • Fixed Kerbal surface velocity resetting when disabling RCS in EVA mode  
  • Updated EVA code to remove frame-related discrepancy between collision result values and character state values
  • Fixed ground and step detection being one frame late for kerbals while in EVA
  • Fixed EVA tooltip remaining active when the HUD is hidden during gameplay
  • Fixed inability to recover Kerbals when on EVA
  • Fixed a bug preventing EVA jetpack from firing even when it has enough fuel
  • Kerbals now require 1x timewarp when transitioning to EVA
  • Fixed kerbals being able walk on the sides of objects with collision
  • Fixed climb action not being present for Kelus Long ladder and Bobus Extra Long Telescopic Mobility Enhancer
  • Fixed errors when toggling Jetpack while TimeWarp is active
FX & Audio[edit | edit source]
  • Improved Kerbol flare/bloom effects
  • Fixed post process FX lighting transition in low orbit
  • Fixed an issue where contrails jump positions during universe reference point transitions
  • Fixed ground blast effect occurring at invalid location for the first few seconds of launch
  • Fixed SFX for Panther in afterburning mode
  • Fixed errors on explosion VFX for hydrogen tanks
  • Fixed VFX not showing on RCS thrusters when precision mode is activated
  • Minor updates for non-explosive water impact VFX
  • Launch VFX updates
  • Updated R.A.P.I.E.R. engine VFX
  • Updated launch smoke material
  • Updated explosion materials
  • Fixed audio timing for several animations
  • Game audio balance pass
  • Fixed a bug where audio was muted when entering numpad values in text entry bars on some menus
  • Added maneuver alert and end sounds
  • Added drag and drop staging sounds
  • Added hydrogen and xenon tank destruction sounds
  • Fixed launchpad music not playing when loading a save
Tutorials[edit | edit source]
  • Fixed issue where flight report appears when the user crashes a vessel inside a tutorial
  • Added “Enter” as keyboard input to advance tutorial dialogs
  • Fixed a bug that could cause the first-time user experience windows to remain open on the main menu
  • Text adjustments in tutorials
  • Text adjustments to subtitles for video tutorials
  • Fixed soft lock error when restarting Tutorial 2.2
  • Fixed some audio elements on tutorial 2.4
  • Fixed tooltips not displaying in the Tutorial pause menu during tutorial videos
  • Adding scroll bar indicator to the booster selection step in the “Missing the Ground” tutorial
  • Added fail stage when deleting the engine in the “Space is the Place” tutorial
  • Fixed tutorial orientation video getting stuck when clicking at the end of the video progress bar
  • Fixed subtitles in several languages for the video tutorial on the “Space is the place” tutorial
  • Fixed file paths in tutorial saves
  • Minor gameplay updates to the “Missing the Ground” tutorial
  • Updated text in the VAB First Time User Experience
  • Updated first-time user experience: “Out of Electricity” linked to electricity level instead of production rate
  • Fixed a bug with videos not closing at appropriate times
Localization[edit | edit source]
  • Fixed title text overlapping at the Training Center when localized
  • Fixed unlocalized tooltips in the Timewarp bar
  • Added missing localization terms for stockvessels.
  • Localization reformatted  for new game creation
  • Adjustments to text sizing and placement in the launchpad selection in some languages   
  • Fixed crash when returning to main menu from VAB
  • Font updates for special characters in certain languages
  • Added new translations to:
    • KSC Menu
    • Flight HUD
    • VAB
    • Training Center
    • Launchpad Menu
    • Part Manager
    • Tracking Station
    • Settings
    • ESC Menu
    • Dialog Titles
    • Notifications
    • Action Group Manager
    • Campaign Load Screen
    • Part Action Manager
    • Time Warp UI
    • Tutorial Pause
    • Wing Editor
    • Map View
    • Part Info Tooltip
    • Video tutorials
    • Passive notifications
    • Merging Workspace Tutorial


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