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Data:Example: Difference between revisions

From Kerbal Space Program 2 Wiki
(→‎Parts: Added data field descriptions)
(added link to example parachute)
Tag: 2017 source edit
 
Line 6: Line 6:
* [[Data:Example/engine|Engine]]
* [[Data:Example/engine|Engine]]
* [[Data:Example/command module|Command module]]
* [[Data:Example/command module|Command module]]
* [[Data:Example/parachute|Parachute]]
* [[Data:Example/science experiment|Science experiment]]
* [[Data:Example/science experiment|Science experiment]]
=== Celestial Bodies ===
=== Celestial Bodies ===

Latest revision as of 00:39, 16 December 2024

Pages in the Data: namespace are reserved for storing JSON-formatted information on game entities such as parts and celestial bodies. They are accessed and implemented in articles via Template:Data. Subpages of this page provide populated examples of various parts as well as a blank example that lists every usable data set for an entity type.

Example subpages[edit source]

Parts[edit source]

Celestial Bodies[edit source]

Data sets[edit source]

A Data: page contains a wide variety of information relevant to its subject.

All Data: pages start with the Entity element which can be "part", "body", "node", et cetera. The following lists the data sets per entity type defined.

Parts[edit source]

  • Name: The name of the part as it appears in-game.
  • Subtitle: The subtitle of the part as it appears in-game.
  • File: The file name, including the extension, of the wiki thumbnail image for the part. Should not include apostrophe, spaces, or periods.
  • Category: The part’s category, e.g. fuel tank, engine, or utility.
  • Family: The part’s family, or subcategory, e.g. methalox, stabilizer, or battery.
  • Mass: The mass of the part, in kg.
  • Size: The size of the part, using the two-character tag per Size labels e.g. SM or LG.
  • Max_temp: The highest temperature the part can withstand, in K.
  • Imp_tol: The highest impact velocity the part can withstand, in m/s.
  • Stores_research: If the part stores the results of science experiments, either true or false.
  • Resources: What resource(s) can be contained by the part. Units are in t.
  • Manufacturer: The in-game manufacturer of the part, e.g. Kerbodyne.
  • Modules: Each part may have zero or more of the following part modules:
    • Command module
      • Crew_required: Minimum number of Kerbals the part needs to function.
    • Reaction wheel
      • Torque: How much pitch, roll, and yaw the part can induce, in kN.
      • Resources_required: How much electric charge the part needs to use this module, in /s.

Celestial bodies[edit source]

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