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local p = {}
local getArgs = require('Module:Arguments').getArgs
function p.getData(frame)
-- Load the data from the JSON page, parsed as a table of tables
local dataJson = mw.loadJsonData('GameData:LV-SW_"SWERV"')
-- Iterate through dataJson using the args values as keys to
-- step down into the table per argument
for k, v in pairs(args) do
if k > 1 then
dataJson = dataJson[v]
end
end
-- Send the final, requested value back to the main function
return dataJson
end
return p
 
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000
1:0
Debug console
* The module exports are available as the variable "p", including unsaved modifications. * Precede a line with "=" to evaluate it as an expression or use print(). Use mw.logObject() for tables. * Use mw.log() and mw.logObject() in module code to send messages to this console.

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